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RXZ x REPLAYZz

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Northyrn (Epic RPG/Multiplayer Adventure)*Pics*
« on: November 01, 2014, 10:32:36 PM »

By Zyroh and helped by SwiftGeneration

Northyrn is a densely populated region of Northrend in the very centre of the chaos. Crowded with brutal bandits, Unforgiving Enemies, Unexplored dungeons, The most EPIC of loot and hundreds of hero's all ready to tackle the challenges that the world has too offer!

In this EPIC adventure you are a slave, captured by the Savage Dust Orcs that rule over the StormTalon Barrens, the driest place in all of Northrend. You were found unconscious on the edge of Wolf Claw Peak, covered in blood and cuts. From here you are made to fight in the Arena of Bones to deem your worthiness. Unless you slay the brute beasts that are in the Pit with you, you will be killed and your head will be impaled on the spires of the camp gate! Once you have proven yourself, you are welcome to be apart of the BloodScar Clan or roam the vast lands in search of Adventures, Storys, Freedom, Loot, Friends or even just the ability to slaughter anyone who stands in your way... In this Unique RPG you are free to do as you please, from PvPing, Mining, Raiding, Pillaging, Farming or even Ruling your very own clan of bandits! This map is also based in Northrend, the same place as my previous RPG, Realm of War.

Storyline
Spoiler for Hidden Content:
Within Northrend, in the times of old, several different races began to develop independently from one another, populating their respective territories and developing their own cultural and technological identites. Those of human, elvish, dwarven, orcish, nordic, and giant decent were the most prominent of these races.

But after a time, once encampments evolved into empires, and stone tools evolved into that of iron and steel, the 6 predominant races of Northrend dissapeared without a trace. The smaller groups of nomadic races, particularly the Sorcerers of Graventhorn, thrived under the absence of the vast empires of before.

It would be 100 years before the 6 dominant races returned. This gap in time would later be known as the "Rise of Gravenkind."

Word spread fast among the settled minor races on the return of the Great 6. Some of them, like those of the Goblins, were assimilated into the newly re-emerged cultures. Others, like the Graventhorns (whose undead armies had grown immensely in the century's absence) fought back against the expanding empires.

But all had been surprised at the news surrounding the dissapearances of the predominent 6. One hundred years prior, on the date of the solar eclipse, several ancient ruins opened portals to alternate realms. The gates into the other realms remained closed for a century, allowing for each race to advance individually.

When the gates re-opened, each of the races expanded the borders of their previously abandoned empires at alarming rates. The innumerable cultural differences brought about by an extended period of isolationism would lead to an all out war of the 6 races, which would give Northrend the nickname... The Realm of War...

Spoiler for Hidden Content:
Northrend. Realm of War, Before it was known as such, it was nothing more than fields of energy. Large chunks of mass magical energy, floating about the Mundis. The Great Magi controlled the celestial arcanic flow, something that all magic is said to flow through. The 'veins' of magic are the strongest at the point of Origin. A place that is said to contain the divine essence of magic itself, the GODS themselves.

The Great Magi were divine beings, unknown as to what they looked like or when they came to be. Their existence is said to have been since the beginning of creation. They controlled the flow of magical energies through out ALL of creation. Everything possessed magic, to some degree or another. The veins pulsed as they always did, until one eon.

The Great Magi, working ever so hard to concentrate and evenly flow the magics within, noticed an...anomaly...within the veins. The inner core, the Origin, was speaking to them for the first time since creation. It spoke no words, it was merely thrumming with magic. The thrumming grew more intense, and the Magi feared they had angered the gods in some way. This was far from anger, this was the process of divine creation.

A shock wave of magic energy escaped the Origin, blasting the Great Magi. Within this energy was every single idea, thought, creation, and design needed to create the "Grand Blueprint". This was something far unknown to the Great Magi, they only obeyed the ebb and flow of the veins. They only obeyed their gods, and this is what those gods wanted from them. The Great Magi met together and formed a council among themselves, to decipher whom did what.

The Great Magi, Alferic, was in charge of the creation of contained magics on the plane of existence. The Great Magi, Gurdanic, was in charge of creating the plane itself, every bit of the world and the area that existed around it. The Great Magi, Vorldag, was in charge of creating the Humans and granting them soul crystals. Their ability to have free will among themselves, and others. The Great Magi, Tyuifdey, was in charge of creating every other living being on this plane. This Great Magi was the first, and only, Magi to break free of his chains, and gain his own free will. This fatal mistake, would be the downfall of many generations of this "Grand Blueprint" plane.

Once this world had been completed, the Grand Magi met once more to develop a sound design of how each piece should be governed. It took them centuries to come up with every single detail needed to properly run an entire plane of existence. But, once decided, this would be set into celestial stone. Nothing could and would change how this "Celestial Mundi Council" was governed. The gods within the Origin finally sealed the realms fate with the Touch Of Karlmala.

As the world was in it's infancy, many realms and empires had risen and fallen. None was more important than the mighty Realms Of War, Northrend. These realms were the first, and still the only, realms to continue thriving. Some say, the gods love the land and command the Great Magi to protect it at all times. Others say the gods are jealous, and continue to deliver destruction and chaos to the Realms Of War. But nothing can destroy or demoralize the great nation, whatever the story is, is yet to be told. Only lore and scribes tales of valor from ancient ages long past can even begin to describe this realms history. This, is but one of those many stories of ancient lore.


Races to play as:

Nords of Howling Fjord.
Spoiler for Hidden Content:
The Nords once conquered most of Northrend, and as a result, feel a certain entitlement to rule. They broke the power of the Dust Orcs, nearly drove the Elves out of VioletForest, and conquered much of the Mountain Pass. The Nords are excellent with arms. They are quick to anger, boisterous, and strong. They are natural-born warriors who fight with an ecstatic ferocity that terrifies their enemies. They also originate from Stone Cliff in the grasslands of Howling Fjord. Now they have outposts all over Howling Fjord

Dust Orcs of StormTalon Barrens.
Spoiler for Hidden Content:
The grey-skinned Orcs, or Dust Orcs are one of the most prolific races of Northrend. The Dust Orcs once cultivated a noble, savage society. Tragically, the proud Orc clans were corrupted by the Demon Blood they drank, It also permanently dyed the Eyes of those who drank it to a Fiery Red, making them even more Vicious and Savage then before.  Led by the young Warchief Thrall, the Orcs have reclaimed their strength and honor. The orcs moved from the Howling Fjord were they fought the Nords to StormTalon Barrens, and there they founded the BloodScar Clan.

Now, the orcs stand ready to fight not for the sake of conquest, but for their very right of survival in their adopted wasteland.

Frost Orcs of Glacier Ridge.
Spoiler for Hidden Content:
The Frost Orcs of glacier ridge are known to be fierce warriors who would rather kill you then talk, after years of living in the snow they adapted to blend in with ice blue skin. Any warrior who travels out to far has never returned and only a few people have witnessed their true nature and lived to tell the tale, related to the Dust Orcs and cave trolls they make up one of the most feared race known to man.

Elves of VioletForest.
Spoiler for Hidden Content:
The Elves are fair races who practice the arts of magic to help others not cause war, they have lived in the forest since their race first began and when the nords attacked they were unprepared. They were forced to hid whilst the Nords searched for them and killed them until one of the elven warriors took command and drove the nords out, years after the battle the forest  began to die so the elf priests combined their powers to protect the forest turning the leaves purple.

Cave Trolls of Mountain Pass.
Spoiler for Hidden Content:
The cave trolls are one of the smaller races but being relatives of the orcs they are not to be forgotten about, to match their appearance they are strong fighters and never give up a battle until the last man and rarely lose. Living in the mountains they block the way through and the route through the mountain is just as dangerous as the road around, the path through the mountain is rarely taken as there have been stories that the trolls have been known to torture and kill those who pass and in extreme cases eat their victims

Undead of Graventhorn.
Spoiler for Hidden Content:
The undead were once alive like the other settlers but fell under a curse forcing them to pray on the living eating them, the undead moved to the pine forest to protect themselves and the humans from death and secluded them from life but every now and then the odd traveller has been known the get lost and never return to the rest of the world. For a while they were forgotten about until a large amount of travellers went missing in the forests, then the old legends about the undead started again


Non-playable Sub Races:

HumanKind:
Spoiler for Hidden Content:
Of all the 6 races, humanity developed the most technologically speaking in the "Age of Graventhorn." The abundance of natural resources in their respective realm allowed for a rapid growth of industry. But not all of humankind was eager to adopt the modern lifestyle.

In the Great Plains, far from the democratic empires that mankind was forging, large groups of a nomadic people roamed freely. Their hunter gatherer society was led by Heafstaag who himself formed the Tribe of the Elk, which was the ruling political power for some time. This power was tested when a massive group of barbarians broke off from the Tribe of the Elk to form their own tribes along the borders of the Great Plains. These tribes eventually created a conglomerate known as the Tribal Council to mediate trade and such.

When the gates re-opened, the Democratic Empires of humanity quickly re-colonized previously abandoned cities. However, it was the Tribal Council that fought off the undead hordes that had taken claim of Northrend. After humanity succeeded in regaining its borders, the Democratic Empires began to industrialize, and the tribes moved to the borders of humanity's land claims, to act as a buffer for external threats.

Goblins:
Spoiler for Hidden Content:
The Assimilation of the Goblins into Humankind

Before the return of Humankind, dozens of Goblin tribes settled across the land of Northrend. These tribes were often hidden amongst the many mountains and forests of the land to stay hidden from their more advanced enemies. The 100 years of solitude from the 6 dominant races proved to be a glorious era for the Goblin race as they werenít harassed as much.


After the 100 years of silence, the Goblins main adversaries re-emerged and once again threatened the existence of their race. The Humankind proved a much more larger concern than the other 5 races. The Humanís quick expansion and modernization shredded through the homes once thriving with Goblin activity. Entire forests were cut down to make way for the Human settlements.


Almost every tribe was either killed or went into hiding as the 6 dominant races paved their ways further into Northrend. A few lucky tribes were brought into the Humanís livelihood and found peace knowing that their kind mayíve stood a chance.

Sadly, this chance was quickly lost as most of Humankind were intolerant of the Goblinís existence amongst them. Some Humans were far more extreme as to go and murder several Goblin families, claiming to purify the Humankind of Goblin blood. Soon enough, Humans as a whole grew cold towards the Goblins and soon banished them from their societies. Without their original tribes to help them, the remaining Goblin population soon came to an end. Many believe to this day that the Goblins went extinct after the 6 dominant races returned. In recent times, evidence of Goblin activity has been discovered. Common animal traps and equipment once used by Goblins were discovered, but the owners have yet to been found.


Occupations and jobs:

-peasant
-farmer
-thief
-hobo
-pickpocket
-minor front row soldier
-builder
-second and third row knight
-tax-collector
-shop owner
-minor village owner (3-4 people)
-assassin
-apprentice
-prince
-princess
-king
-queen
-golden knight(need character)
-quest giver
-pvp master
-zeppelin master
-city owner
-Villager
-Town Crier
-Merchant
-Black Smith
-Farmer
-Store Owner
-Store Assisstant
-Priest
-Monk
-Hermit
-Tramp
-Thief
-Burglar
-Pickpocket
-Murderer
-Assassin
-Spy
-Scout
-Smuggler
-Wrecker
-Builder
-Crafter
-Lumberjack
-Fisherman/Fisherwoman
-Hunter
-Miner
-Gardener
-Butler
-Servant
-Slave
-Soldier
-Guard
-Knight
-Gladiator
-Barbarian
-Warlock
-Apprentice
-Wizard
-Druid
-Necromancer
-Archer
-Ranger
-Barman/Barwomen
-Inn Keeper
-Librarian
-Explorer
-Mercenary
-Bounty Hunter
-Sailor
-Cabin Boy
-Musician


Classes:

These will determine how you play and how you protect your team in raids, dungeons and group quests.

Warrior- Warriors take aggro and uses a sword and shield mainly, they can take a lot of damage with shield badges. they cant heal themselves so if they cant protect their healer, they will probably die unless they are very skilled!

Archer-archers go with long range combat and use any arrow type and a bow and they cant heal themselves.

Druid-druids always heal people and don't do much damage but if they are solo questing they can use a iron sword and lava block.

Mage *now playable!*-mages are unique at fighting. They use mainly water blocks to slow there enemys down and lava blocks to burn them! they can also use bows with any arrows unless its a boom arrow and can heal people, they also cannot use any other weapons available

Paladin-Paladins use Spears and battle axes but no shield but can heal themselves

Rogue-Rogues open valuable loot chests,can access locked doors,pickpocket people and parkour a lot. swords and spears only

Death Knight- *Admin Only* They can use any weapon, shield, bow, arrow and armour they like...


Dungeons:

So dungeons will not be like your normal RPG dungeon they will be heroic and unique mini adventures that consist of 1-5 players and are based up on your gear, For example, Leather gear = tier 1. Dungeons will involve daily quests, Sweet Loot, Epic Adventures, Lore books leading to hidden things and places, Boss battles, parkour, scripted puzzles, hundreds of trash mobs, hours of grinding and lots and lots of fun! The dungeons will be very detailed and will be aesthetically pleasing and as well thought out the RPG element of the dungeon will be! Most of you that will actually read this will know that the first major dungeon will be called the Hidden Depths and this will be riddled with easter eggs and limited edition items and quests to celebrate the opening of the Realm of War as a playable map!


Raids:

Raids are kind of like Dungeons but on a bigger scale and will be much harder yet much more rewarding, Raids are available once you get diamond armour or have a fairly high geared up player to run through it with you! Raids will have multiple boss fights and these boss's will have a low chance of dropping amazing gear sometimes even rares! For a Raid you need 5-15 players, the more people the less geared up they need to be! Classes will play a huge roll in PvE in Raids, For example Tanks (Warriors,Death Knights,Paladins and Rogues) are usually the best equipped people in the dungeon, they will use a melee weapon and usually a shield to dish out high damage yet take a lot and keep aggro to protect healers (Druids and Mages) and ranged classes (Archers and Mages). I plan for raids to be some of the most EPIC group experiences in the whole of Total Miner:Forge history!


Arenas:

Arenas are areas in which teams of players can compete against each other in deathmatch-style PvP. Instead of participating in objective-based PvP, these contests center around your team's ability to obliterate the other team. The Arena PvP system matches teams of equal size together to increase fairness and make advancement to the highest tiers more difficult and more rewarding. The arena allows for 2v2, 3v3 and 5v5. A team can be made up of any of the races in the game, for example In a 3v3 team you could have a Dust Orc and a Nord against a Nord and a Elf. You can also bet on fighters to win in the arena, from a minimum of 500 gold to a maximum of 128K gold (2 stacks of gold).


Current Members:

Host and creator: Zyroh (me)
Co-Host and creator: SwiftGeneration
Admin: UndeadPotatoIII
Member: Hippiie
Member: Dryym
Member: Oshkosh
Member: Kdogninja1
Lore Writer: Carbon x Spider
Lore Writer: Conmaan
Lore Writer: Jack of Shades


Please fill in the template below and reply to the topic with it once completed if you would like to become a member and or tester:

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*Credit to Jeff McNewmen for the Pictures seen above!
« Last Edit: September 16, 2015, 07:12:24 PM by Zyroh 💩 »

RXZ x REPLAYZz

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Re: Northyrn (Epic RPG/Multiplayer Adventure)
« Reply #1 on: November 01, 2014, 10:33:10 PM »
RESERVED FOR EVENTS!!!

Current Events: Non

Jack Of Shades

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Re: Northyrn (Epic RPG/Multiplayer Adventure)
« Reply #2 on: November 01, 2014, 10:36:32 PM »
First to comment on this topic! j/k Anyway, good luck Ares! I can't wait to see what you do with this map. I know it's going to be great, judging from your last map. R.I.P RoW :D

Jectz

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Re: Northyrn (Epic RPG/Multiplayer Adventure)
« Reply #3 on: November 01, 2014, 10:39:04 PM »
First to comment on this topic! j/k Anyway, good luck Ares! I can't wait to see what you do with this map. I know it's going to be great, judging from your last map. R.I.P RoW :D
Yeah I know.. It was so good looking when I griefed examined it ::) Joking Joking...
I'm pretty good at stuff.

RXZ x REPLAYZz

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Re: Northyrn (Epic RPG/Multiplayer Adventure)
« Reply #4 on: November 01, 2014, 10:39:29 PM »
First to comment on this topic! j/k Anyway, good luck Ares! I can't wait to see what you do with this map. I know it's going to be great, judging from your last map. R.I.P RoW :D
Hehe thanks Jack, You know your my no.1 fan right? :o Hehe JK but Hopefully you can do me some more lore and quests! :D

Jack Of Shades

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Re: Northyrn (Epic RPG/Multiplayer Adventure)
« Reply #5 on: November 01, 2014, 10:41:55 PM »
Yeah, I can write up some stuff for you. :) I'll end up using it for Trium too, as it's still in the same realm correct? What's your first move on the map? The first build I mean. :P

RXZ x REPLAYZz

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Re: Northyrn (Epic RPG/Multiplayer Adventure)
« Reply #6 on: November 01, 2014, 10:42:02 PM »
Yeah I know.. It was so good looking when I griefed examined it ::) Joking Joking...
Mwahahahha we sure showed that Zyro guys a lesson!!! :D...Wait?!?! What...that's, me?!?!

RXZ x REPLAYZz

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Re: Northyrn (Epic RPG/Multiplayer Adventure)
« Reply #7 on: November 01, 2014, 10:44:31 PM »
What's your first move on the map? The first build I mean. :P
Well I think I might take her to the cinemas, JK but seriously Im going to be building a small yet awesome tutorial city/village, something like the OG Runescape one if you remember that! ;) :3 But it will show you the ropes for the maps, how to quest, PvP, Raids, Dungeons, Rules etc...

Jack Of Shades

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Re: Northyrn (Epic RPG/Multiplayer Adventure)
« Reply #8 on: November 01, 2014, 10:59:26 PM »
Well I think I might take her to the cinemas, JK but seriously Im going to be building a small yet awesome tutorial city/village, something like the OG Runescape one if you remember that! ;) :3 But it will show you the ropes for the maps, how to quest, PvP, Raids, Dungeons, Rules etc...

Oh I do remember! That was awesome! Definitely do that, help teach new players about the map and what to do. If they stop and read everything. :P

Jared

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Re: Northyrn (Epic RPG/Multiplayer Adventure)
« Reply #9 on: November 01, 2014, 11:37:43 PM »
McNewmen Easter Egg? ;)