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Author Topic:  Steam Trailer  (Read 6049 times)

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Clerical

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Re: Steam Trailer
« Reply #20 on: October 23, 2014, 05:34:28 AM »
These are some of the things i would recommend being in it, I won't be attempting the trailer as i am new to the editing so would not be able to use many Lighting effects


-Day Night
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-Scripts
-Copy & Paste
-Online multiplayer/world listing (As not many PC games use this and require you to make a server to even play online)
-Show creation using lots of flowing water

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Iceninja

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Re: Steam Trailer
« Reply #21 on: October 23, 2014, 07:56:50 AM »
I think the best trailer maps would be in Pringles Creations and a few others like Nexus City. I can also terraform a big sign of TotalMiner and send it to the person in charge of this trailer. i have all the requirements for this treiler but i dont have a capture card

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Craig

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Re: Steam Trailer
« Reply #22 on: October 23, 2014, 08:14:57 AM »
To my understanding, you can post more than just 1 video to steam, other than the single necessary trailer. While I wholeheartedly agree that you should have at least 1 all-encompassing vid that showcases total miner as a whole, I would also think that having a few more videos that go more in-depth about certain aspects of the game (that players might not understand at first glance) would be good to keep in mind.
Good call.

Not Actually Atlas

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Re: Steam Trailer
« Reply #23 on: October 23, 2014, 12:15:41 PM »
These are some of the things i would recommend being in it, I won't be attempting the trailer as i am new to the editing so would not be able to use many Lighting effects


-Day Night
-Skills
-Scripts
-Copy & Paste
-Online multiplayer/world listing (As not many PC games use this and require you to make a server to even play online)
-Show creation using lots of flowing water
and a short clip of 2 Steves in minecraft talking about how bored they are. Then we can have a second trailer that's like a political ad. "Minecraft only wants to go to Congress to fill his own pockets. Vote totalminer 2014"


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Jaz

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Re: Steam Trailer
« Reply #24 on: October 23, 2014, 05:11:12 PM »
These are some of the things i would recommend being in it, I won't be attempting the trailer as i am new to the editing so would not be able to use many Lighting effects


-Day Night
-Skills
-Scripts
-Copy & Paste
-Online multiplayer/world listing (As not many PC games use this and require you to make a server to even play online)
-Show creation using lots of flowing water
showing the online multilayer listings would not be allowed would it? Because of the xbox X and Y buttons at the bottom of the screen?

Not Actually Atlas

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Re: Steam Trailer
« Reply #25 on: October 23, 2014, 05:13:08 PM »
showing the online multilayer listings would not be allowed would it? Because of the xbox X and Y buttons at the bottom of the screen?
most pc games are compatible with controllers now


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Olson

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Re: Steam Trailer
« Reply #26 on: October 23, 2014, 05:16:21 PM »
and a short clip of 2 Steves in minecraft talking about how bored they are. Then we can have a second trailer that's like a political ad. "Minecraft only wants to go to Congress to fill his own pockets. Vote totalminer 2014"
I think including Steve and MineCraft would break the no copyright rule.

Tom

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Re: Steam Trailer
« Reply #27 on: October 23, 2014, 05:17:59 PM »
Can I suggest setting a time range for how long the trailer should be? Personally I suggest 2-5 mins,not too short but not too long that the viewer loses interest.


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Gary

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Re: Steam Trailer
« Reply #28 on: October 23, 2014, 05:44:18 PM »
I'll double check, but I suspect it will be around 2 minutes.

Can I suggest setting a time range for how long the trailer should be? Personally I suggest 2-5 mins,not too short but not too long that the viewer loses interest.


               

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Fudge

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Re: Steam Trailer
« Reply #29 on: October 23, 2014, 09:14:30 PM »
   Is there a deadline? Because I'm getting a capture card during Christmas and I have a LOT of ideas for this trailer.
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