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I posted a plan for a centralized trading system on page 10. will this work for everyone?

Yes
15 (100%)
No, i suggest:
0 (0%)

Total Members Voted: 14

Author Topic:  The Age of Aggression  (Read 8576 times)

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Not Actually Atlas

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Re: The Age of Aggression
« Reply #170 on: November 03, 2014, 03:04:08 AM »
Letter of resignation

it comes with great sadness...


I quit

I leave the clan to conmaaan
seems like its been put on hold as no one can agree on a date.


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FeAr x SN1P3z

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Re: The Age of Aggression
« Reply #171 on: November 03, 2014, 10:20:31 AM »
Letter of resignation

it comes with great sadness...


I quit

I leave the clan to conmaaan
Did somebody make our base yet?
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Not Actually Atlas

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Re: The Age of Aggression
« Reply #172 on: December 09, 2014, 01:32:30 PM »
Since very few people came when I hosted it last time, I think I need to make some changes to the way the map works.

I'm going to restart the map when the infinite world update comes out, that way we have more space.

instead of four factions, there can be an infinite number of teams. But as of right now, only 2 alliances are allowed.

teams can join together to make factions

an alliance is a group of factions who decide to form an alliance.

each faction must have a headquarters, no matter how small.

headquarters need to be approved by an admin, and will be the base of operations for your faction

only one headquarters can be in each town, although other factions can build bases there if the ruling faction allows it

if the ruling faction of a town withdraws from the alliance, that town is no longer part of the alliance, and can join the enemy alliance

no alliance has a leader, all leaders of the factions in the alliance have a say in the direction of the alliance.

this way people can join the map alone. No leader needs to be there to approve the building, and any player can make their own town.
« Last Edit: December 09, 2014, 01:39:51 PM by Atlas Telamon »


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Not Actually Atlas

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Re: The Age of Aggression
« Reply #173 on: December 09, 2014, 01:46:35 PM »
Also the map will be in creative, but have finite worlds active. This way I can better keep peace on the map, control mob what mobs spawn where(so no diablos every five feet), and use more scripts to make the teams, factions, and alliances worthwhile.

here are some things you can buy for your city:

Refilling mines

Arenas for mob fighting

Trading posts for intercity trading

etc.

also is it possible to only allow people with a "Faction1" history to build in a zone?



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