The game is still in early stages, I've been working on lore and graphics but I could use helping hands! And, yes, the game is in need of pixelated graphics. Also, the game will have a crafting approach where you craft items from resources found in the world. There will be planets where there are better resources than the one you start on. As you travel the stars, resources that were valuable on the starting planet are now common. To use the materials on the advanced planets, you will need to upgrade your crafting stations. Upgrading your crafting station will allow you to craft more things with more materials. Crafting stations can include ovens, anvils, kitchen in a box.. get the picture? Anyways, that's what I WANT the game to be and what I'm going for.
To get to the next planet, will you have portals? Or will it be a build a spaceship to get to world 2, crash land, have to build a stronger one to break the new atmosphere to get to world 3.
The second option would allow for mechanics, "Redstone" if you will, it could lead to building moon buggies and vehicles.
Crafting could use "X" metal parts(depending on size) 4x rubber(tires, also a new block that bounces you, or stops fall damage) and a circuit board(copper wires, made from... copper)
Also, what program would you prefer the graphics to be made in, I can start on a few prototypes in TM here if you'd like.
Can I have a few things that you need graphics of(tools, blocks,... Animals...) the style(futuristic, medieval, etc.), and block size(pixels X pixels X pixels)
I have always wanted to help make a game, and this may be my chance to be the very best, like no one(except Craig) ever was.