Create a free account to remove all ad content.

Author Topic:  In-Dev Sandbox Indie Game Crevis  (Read 31633 times)

0 Members and 2 Guests are viewing this topic.

Jesse

  • Extreme Member
  • *
  • Posts: 6450
  • Retired TM Youtuber (2013-2019)
    • View Profile
    • Old Channel
  • Xbox: YT Mysterio
  • PSN: YT_Mysterio
  • Steam: YT Mysterio
Re: New In-Dev Sandbox Indie Game (I know, very long title) Crevis
« Reply #10 on: September 25, 2014, 09:03:51 AM »
How big is the game


/mm Thanks GK for Sig /mm
/mm MotM September '14 /mm
/mm Robo February '15 /mm
/mm 4th Demi Gods December '16 /mm
/mm YouTube: Mythical Monkey /mm

Gary

  • Tester
  • Supreme Member
  • *
  • Posts: 2942
  • Steam: Conmaan ... ... Discord: Conmaan #9586
    • View Profile
Re: New In-Dev Sandbox Indie Game (I know, very long title) Crevis
« Reply #11 on: September 25, 2014, 10:09:17 AM »
Hello everyone! I tried posting about this earlier, must've got deleted or something. Anyways, last year, a guy named Loltsnoops or something like that made a post on Crevis. I'd like to clarify that I was the one that was developing the game and that it's being rebooted into an entirely new aspect.

Crevis features many advanced items to craft into other items with crafting stations that are upgraded as you progress through the tiers. Anyways, as Crevis is still in development, we don't know all of the features that it will have (obviously  ::) ). Anyways, the site is http://www.crevis.net.

Catch you later!



~ Niften

From what I have read of the forums and from what I have seen of the art style, the game looks really interesting. I will for sure keep updated with it. Is there any information as to lore, how the game works, or anything like that which you could give us information on?


               

Link to my youtube channel:
https://www.youtube.com/channel/UCo4rmelSOUB9YMM0Is-zWyQ

Niften

  • Sr. Member
  • *
  • Posts: 259
    • View Profile
    • Crevis
Re: New In-Dev Sandbox Indie Game (I know, very long title) Crevis
« Reply #12 on: September 25, 2014, 06:05:45 PM »
The game is still in early stages, I've been working on lore and graphics but I could use helping hands! And, yes, the game is in need of pixelated graphics. Also, the game will have a crafting approach where you craft items from resources found in the world. There will be planets where there are better resources than the one you start on. As you travel the stars, resources that were valuable on the starting planet are now common. To use the materials on the advanced planets, you will need to upgrade your crafting stations. Upgrading your crafting station will allow you to craft more things with more materials. Crafting stations can include ovens, anvils, kitchen in a box.. get the picture? Anyways, that's what I WANT the game to be and what I'm going for.
« Last Edit: September 25, 2014, 06:17:10 PM by Niften »
ya mad or ya bad?

Niften

  • Sr. Member
  • *
  • Posts: 259
    • View Profile
    • Crevis
Re: New In-Dev Sandbox Indie Game (I know, very long title) Crevis
« Reply #13 on: September 25, 2014, 06:09:08 PM »
Cough, cough* is the game in need of pixelated graphics?
Yes. I'm in need of pixelated graphics. Thank you for your consideration!
« Last Edit: September 25, 2014, 09:47:30 PM by Niften »
ya mad or ya bad?

Niften

  • Sr. Member
  • *
  • Posts: 259
    • View Profile
    • Crevis
Re: New In-Dev Sandbox Indie Game (I know, very long title) Crevis
« Reply #14 on: September 25, 2014, 06:10:21 PM »
How big is the game

It's small if you are referring to a community. I'm trying to grow the community, trying to find people interested in my game  :D (however that was not the purpose of this thread)
« Last Edit: September 25, 2014, 09:48:01 PM by Niften »
ya mad or ya bad?

Jesse

  • Extreme Member
  • *
  • Posts: 6450
  • Retired TM Youtuber (2013-2019)
    • View Profile
    • Old Channel
  • Xbox: YT Mysterio
  • PSN: YT_Mysterio
  • Steam: YT Mysterio
Re: New In-Dev Sandbox Indie Game (I know, very long title) Crevis
« Reply #15 on: September 25, 2014, 06:33:04 PM »
It's small if you are referring to a community. I'm trying to grow the community, trying to find people interested in my game  :D
like GB of mb


/mm Thanks GK for Sig /mm
/mm MotM September '14 /mm
/mm Robo February '15 /mm
/mm 4th Demi Gods December '16 /mm
/mm YouTube: Mythical Monkey /mm

crazytater94

  • Supreme Member
  • *
  • Posts: 2649
  • Mastering TM since 2011
    • View Profile
  • Xbox: crazytater94
  • PSN: crazytater94 (Inactive)
  • Steam: crazytater94
Re: New In-Dev Sandbox Indie Game (I know, very long title) Crevis
« Reply #16 on: September 25, 2014, 06:45:47 PM »
The game is still in early stages, I've been working on lore and graphics but I could use helping hands! And, yes, the game is in need of pixelated graphics. Also, the game will have a crafting approach where you craft items from resources found in the world. There will be planets where there are better resources than the one you start on. As you travel the stars, resources that were valuable on the starting planet are now common. To use the materials on the advanced planets, you will need to upgrade your crafting stations. Upgrading your crafting station will allow you to craft more things with more materials. Crafting stations can include ovens, anvils, kitchen in a box.. get the picture? Anyways, that's what I WANT the game to be and what I'm going for.

To get to the next planet, will you have portals? Or will it be a build a spaceship to get to world 2, crash land, have to build a stronger one to break the new atmosphere to get to world 3.

The second option would allow for mechanics, "Redstone" if you will, it could lead to building moon buggies and vehicles.

Crafting could use "X" metal parts(depending on size) 4x rubber(tires, also a new block that bounces you, or stops fall damage) and a circuit board(copper wires, made from... copper)

Also, what program would you prefer the graphics to be made in, I can start on a few prototypes in TM here if you'd like.

Can I have a few things that you need graphics of(tools, blocks,... Animals...) the style(futuristic, medieval, etc.), and block size(pixels X pixels X pixels)

I have always wanted to help make a game, and this may be my chance to be the very best, like no one(except Craig) ever was.

Niften

  • Sr. Member
  • *
  • Posts: 259
    • View Profile
    • Crevis
Re: New In-Dev Sandbox Indie Game (I know, very long title) Crevis
« Reply #17 on: September 25, 2014, 08:54:44 PM »
Thank you for all of your support! :)
ya mad or ya bad?

crazytater94

  • Supreme Member
  • *
  • Posts: 2649
  • Mastering TM since 2011
    • View Profile
  • Xbox: crazytater94
  • PSN: crazytater94 (Inactive)
  • Steam: crazytater94
Re: New In-Dev Sandbox Indie Game (I know, very long title) Crevis
« Reply #18 on: September 25, 2014, 09:45:56 PM »
Here's a rushed plant, how's it look?

My brother was hassling me because he wanted to get on league. I had to throw in terrible shading for the dirt and grass.

I would love to see a block, or something that you have, so I can reformat this.

Gary

  • Tester
  • Supreme Member
  • *
  • Posts: 2942
  • Steam: Conmaan ... ... Discord: Conmaan #9586
    • View Profile
Re: New In-Dev Sandbox Indie Game (I know, very long title) Crevis
« Reply #19 on: September 26, 2014, 12:17:10 AM »
The game is still in early stages, I've been working on lore and graphics but I could use helping hands! And, yes, the game is in need of pixelated graphics. Also, the game will have a crafting approach where you craft items from resources found in the world. There will be planets where there are better resources than the one you start on. As you travel the stars, resources that were valuable on the starting planet are now common. To use the materials on the advanced planets, you will need to upgrade your crafting stations. Upgrading your crafting station will allow you to craft more things with more materials. Crafting stations can include ovens, anvils, kitchen in a box.. get the picture? Anyways, that's what I WANT the game to be and what I'm going for.

Thinking I should probably post my reply to this on your forum, not this one, so I'll just go ahead and do that right now.


               

Link to my youtube channel:
https://www.youtube.com/channel/UCo4rmelSOUB9YMM0Is-zWyQ