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Author Topic: [Game] Tips for reducing lag on large builds  (Read 22600 times)

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WhereThatWallAt

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Re: Tips for reducing lag on large builds
« Reply #50 on: November 28, 2017, 01:12:01 AM »
Couldn't a possible solution for this be to start by doing an obscurity check and then only render the three closest faces (for standard blocks ofc)? I know it may be taxing on the CPU or not worth the trouble, but since there are no/ limited reflections in the game, you could theoretically halve the number of faces you have to render. Don't mean to intrude, just a thought :)
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Craig

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Re: Tips for reducing lag on large builds
« Reply #51 on: November 28, 2017, 03:40:40 AM »
Couldn't a possible solution for this be to start by doing an obscurity check and then only render the three closest faces (for standard blocks ofc)? I know it may be taxing on the CPU or not worth the trouble, but since there are no/ limited reflections in the game, you could theoretically halve the number of faces you have to render. Don't mean to intrude, just a thought :)
No. Not even the latest beast CPU could do that.

verisimilitudedude

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Re: Tips for reducing lag on large builds
« Reply #52 on: April 01, 2019, 11:13:12 AM »
Use an OP Pc and go wild!  :P
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casual onion

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Re: Tips for reducing lag on large builds
« Reply #53 on: April 01, 2019, 02:11:01 PM »
You know this topic was last posted in over a year ago now?

Use an OP Pc and go wild!  :P
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