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Author Topic: [Game] Tips for reducing lag on large builds  (Read 23526 times)

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empire 3001

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Re: Tips for reducing lag on large builds
« Reply #30 on: June 28, 2014, 10:33:14 PM »
 I found another way to keep ram small dont now if someone said this yet but on creative I have 2 worlds I build on one and copy and  paste on other world my world droped 800kb.
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Clerical

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Re: Tips for reducing lag on large builds
« Reply #31 on: June 29, 2014, 08:14:38 AM »
Yup that works as-well, i removed 2MB from just copying and pasting to a new world.

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Zoidberg

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Re: Tips for reducing lag on large builds
« Reply #32 on: July 01, 2014, 12:12:13 PM »
So if I were to fill in inaccessible areas of my map (i.e. upper parts of buildings, and other areas that are needed to be seen but cannot be touched by players) with invisible barriers it would reduce lag, but wouldn't it increase the world size? And if I the world size is larger then wouldn't there be more lag anyway? Or does the world size have nothing to do with lag and just the initial time to load?
« Last Edit: July 01, 2014, 01:18:52 PM by Zoidberg »


YoungSykotic182

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Re: Tips for reducing lag on large builds
« Reply #33 on: July 01, 2014, 01:47:44 PM »
So if I were to fill in inaccessible areas of my map (i.e. upper parts of buildings, and other areas that are needed to be seen but cannot be touched by players) with invisible barriers it would reduce lag, but wouldn't it increase the world size? And if I the world size is larger then wouldn't there be more lag anyway? Or does the world size have nothing to do with lag and just the initial time to load?
Invisible barriers won't do anything to increase or decrease lag. They are equivalent to air in a hunch.

As for increasing your world size it wouldn't by much unless the areas you are adding to happen to be chunks you have not edited in before. This obviously wouldn't be the case for you as you would be filling in areas you already built up.

File size shouldn't affect your loading in time too much as the game is only loading in the area immediately around you when you start the world. It will affect other players though as you have more data to send them.

I

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Re: Tips for reducing lag on large builds
« Reply #34 on: July 04, 2014, 07:48:04 PM »
I never thought of it that way Young, that gives me a new perspective on map building.

SpiceSoul

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Re: Tips for reducing lag on large builds
« Reply #35 on: September 04, 2014, 09:08:55 AM »
thanks this should help my world a lot!
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Re: Tips for reducing lag on large builds
« Reply #36 on: September 08, 2014, 06:40:53 PM »
thank you this will help alot..
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Re: Tips for reducing lag on large builds
« Reply #37 on: September 09, 2014, 05:40:21 AM »
Invisible barriers won't do anything to increase or decrease lag. They are equivalent to air in a hunch.

As for increasing your world size it wouldn't by much unless the areas you are adding to happen to be chunks you have not edited in before. This obviously wouldn't be the case for you as you would be filling in areas you already built up.

File size shouldn't affect your loading in time too much as the game is only loading in the area immediately around you when you start the world. It will affect other players though as you have more data to send them.
I'll need to remember this for Trium, loving all the tips and advice. VERY helpful! /sage

Dryym

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Re: Tips for reducing lag on large builds
« Reply #38 on: June 03, 2015, 12:09:01 PM »
Since the 2.2 update's massive performance upgrade, Are hidden faces as much of a problem as they once were?

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Craig

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Re: Tips for reducing lag on large builds
« Reply #39 on: June 03, 2015, 06:44:41 PM »
Since the 2.2 update's massive performance upgrade, Are hidden faces as much of a problem as they once were?
Yes, hidden (visible) faces are the eternal enemy and should be ruthlessly seeked out and smited.

They add load to the CPU.
They add load to the GPU.
They increase GPU RAM use.
They increase the world's file size.
And most importantly, in online games, they increase bandwidth usage.
« Last Edit: July 14, 2016, 04:12:45 AM by Craig »