Alright, well, I'm sure I know what you're all thinking... "We already have component packs, what would a structure pack do?" And that is what I'm prepared to explain to you the best I can!
In essence, it would act similarly to a component pack, but it would serve a different purpose than for pasting on to worlds. It would act as a way for players to create their own Naturally Spawning Structures
. Following me so far? I hope.
A structure pack would be made in a very similar way to component packs, but when they are made, there would be defining features on each section that acts as a way to determine which piece gets connected to what when spawning into a map. I'm having a bit of trouble finding a way to explain it, but they would have things like tunnels that connect large chambers to smaller chambers for dungeons, or plots of land that connect to one another to help make villages.
These would be optional for worlds, and shareable by players. When creating a map, you would be given an option for "Structure Packs", which would then let you select which ones you want activated for a certain world.EDIT:
I made a diagram thing. Gotta love that good suggestion guide. Edit #2:
Analogy time! It would be like lego bricks. The pieces fit together in specified locations like studs with bricks.
I hope you all get the gist of what I'm getting at.
Constructive criticism welcome!
If you need any clarification on something, please ask away!
Due to a recent topic revival, I feel like I should make one thing clear. These would not be placed by players like a component. It would be purely for terrain generation.