Author Topic:  [Blueprint] One way paths  (Read 806 times)

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muD

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[Blueprint] One way paths
« on: June 28, 2014, 02:16:58 PM »
One Way Paths
[̲̅B̲̅l̲̅u̲̅e̲̅p̲̅r̲̅i̲̅n̲̅t̲̅]
series


Various methods on making one way paths.. so players cannot 'go back'

4 block drop:
Spoiler for Hidden Content:
The easiest way is a simple 4 block drop. Players can jump 3 blocks high, maximum.
Of course a 4 block drop is not always possible or desirable
__________

Locked door:

Spoiler for Hidden Content:
A simple locked door with a pressure plate on one side will allow players to enter from only one way.
No need to assign or use a key on the door.
__________________

One-way tunnel:

Spoiler for Hidden Content:
Players crouching through a tunnel like this can pass the ramp block when moving up, to the right, but cannot pass the ramp when going down it.


-this does not stop Girl3 tho
_________

Auto-blocking:

Spoiler for Hidden Content:
Players walking onto a scriptblock or into a zone could trigger an AddBlock or MoveBlock script which will prevent them from going back the way they came.
-Use ClearBlock scripts to make sure there are no blockages preventing the next player from going the correct way.
___________

One way teleports using Obsidian:

Spoiler for Hidden Content:
Removing the pink dots above an obsidian teleporter will prevent players being able to teleport From it. They will only be able to teleport To it.
Replacing the pink dots will return it to its default state.
___________

One way teleports using scripts:

Spoiler for Hidden Content:
Use the teleport script command to send any players & mobs on a way journey to anywhere..
___________

Top Method:

Teleport scripts or auto-blocking are my chosen methods because they can be made in all world types, do not require much script work or designing & are easy to set up in most scenarios.

___________

feel free to post any other ideas, methods, help with particular scenarios, discuss or ask questions..




[̲̅B̲̅l̲̅u̲̅e̲̅p̲̅r̲̅i̲̅n̲̅t̲̅] series:


One Way Paths

Multi-Button Lock

Proximity Detector

Multi-Dispenser Unit

AND Gates with Timers

Admittance fees / Pay-per-use

Button act as Switch / Switch act as Button



« Last Edit: July 06, 2014, 05:55:22 PM by muD »

RXZ x REPLAYZz

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Re: {৳ip} One way paths
« Reply #1 on: June 28, 2014, 02:33:46 PM »
hehe pretty good! ;)

Gary

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Re: {৳ip} One way paths
« Reply #2 on: June 28, 2014, 03:12:20 PM »
Girl3 is immune to the ramp trick?!

An extremely simple idea would to have a ledge to high to jump back up.

Then there could also be a one way teleport script.


               

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https://www.youtube.com/channel/UCo4rmelSOUB9YMM0Is-zWyQ

Rock

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Re: {৳ip} One way paths
« Reply #3 on: June 28, 2014, 04:30:55 PM »
You can also make a
teleporter (obsidian)
then place it
down. Then place
another one down.
Then place two
markers at the purple
area 2 going up
then one down
on diiferent sides.
Then you have
a one way teleporter!
hi

muD

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Re: {৳ip} One way paths
« Reply #4 on: June 28, 2014, 09:04:15 PM »
You can also make a
teleporter (obsidian)
Girl3 is immune to the ramp trick?!

An extremely simple idea would to have a ledge to high to jump back up.

Then there could also be a one way teleport script.
Thxu both for reminding me. updated some.
____

Aye Girl3 can squish into some places the others can't στ
I referred to the high-ledge method as a 4 block drop btw

Gary

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Re: [TiP] One way paths
« Reply #5 on: June 29, 2014, 02:40:21 AM »
Another idea would be to have multiple timed bridges that would only be able to be activated from one side


               

Link to my youtube channel:
https://www.youtube.com/channel/UCo4rmelSOUB9YMM0Is-zWyQ

Dryym

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Re: [TiP] One way paths
« Reply #6 on: June 29, 2014, 08:08:16 AM »
Use the teleport script command to send any players or mobs within upto a 500,000 block area on a one way trip to a specific destination.

Teleport scripts aren't bound by the 500,000 block limit that other tools are. You could teleport every entity on the map to one location. Which i've done. Lol

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Jared [19|Oct 07:12 PM]: "It changes everything" Dryym