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Author Topic: [PC] Total Miner: Forge PC Edition - Discussion  (Read 70039 times)

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Tom

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Total Miner: Forge PC Edition - Discussion
« on: June 02, 2014, 06:35:12 AM »
This topic will be used for discussing the progress of the port to PC as well as for asking questions on the subject.

Link to Dev Diaries PC edition progress- http://totalminerforums.net/index.php?topic=7032.0

My first question is on the subject of modding the game once ported to PC. Will it be allowed and if so will support such as teaching guides be provided?

Update:
Now on Greenlight on Steam, go vote for it chaps.
« Last Edit: November 25, 2014, 02:39:00 AM by Tom »


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Geneo

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #1 on: June 02, 2014, 07:15:51 AM »
Personally, I'm not interested in 'mods' of any kind.... at all.  A vast majority of mods are nothing but cheats and the rest are from some individual who thinks that they know better than the developers how to make the game 'better'.

My question is if it's being ported to the "PC" and sold through (choke) Steam, will there be a Mac version? 
(Never mind, I can guess what the answer is to that one.  Oh well.)
« Last Edit: June 02, 2014, 07:19:05 AM by Geneo »

Tom

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #2 on: June 02, 2014, 08:14:46 AM »
Personally, I'm not interested in 'mods' of any kind.... at all.  A vast majority of mods are nothing but cheats and the rest are from some individual who thinks that they know better than the developers how to make the game 'better'.

My question is if it's being ported to the "PC" and sold through (choke) Steam, will there be a Mac version? 
(Never mind, I can guess what the answer is to that one.  Oh well.)

Personally I see modding as something that could inspire players to learn coding to a degree so that they can personalise there own game. However I believe to allow modding should be the decision of the game developer alone.

As to the Mac version would depend on if any licences would be required to make the game for Mac and whether Craig chooses to pursue that path.

(Don't quote me in anything as I have little knowledge about coding or games development)


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Craig

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #3 on: June 02, 2014, 09:16:05 AM »
A successful modding API is something that needs to be integrated into the development of the game from the start. Case study fail: Minecraft.

As TM was originally designed for the Xbox, where mods are not an option, modding has not been considered during development, and therefor would probably end up being as big a fail as Minecrafts attempts on the PC.

Also I don't yet know how modding might work within the Steam ecosystem.

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #4 on: June 02, 2014, 09:20:21 AM »
Since there are obvious seperations between what TMF on PC and TMF on xbox360 are capable of,will there be any platform exclusive content between the two versions of the game?


               

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Tom

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #5 on: June 02, 2014, 09:31:15 AM »
Since there are obvious seperations between what TMF on PC and TMF on xbox360 are capable of,will there be any platform exclusive content between the two versions of the game?
I imagine there will be less limitations imposed by the capability of the Xbox hardware. So there may be exclusive content.


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Re: Total Miner: Forge PC Edition - Discussion
« Reply #6 on: June 02, 2014, 09:32:42 AM »
Since there are obvious seperations between what TMF on PC and TMF on xbox360 are capable of,will there be any platform exclusive content between the two versions of the game?
The answer to this is complex with many factors. Ideally we want to get the game onto the Xbox One which would be able to keep up with PC features.

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #7 on: June 02, 2014, 09:40:12 AM »
The answer to this is complex with many factors. Ideally we want to get the game onto the Xbox One which would be able to keep up with PC features.

Thats what I was thinking, but the PC version of the game may very well go deep into development before greenlight is given for the XboxOne port of TMF.


               

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #8 on: June 02, 2014, 09:52:16 AM »
I only have one question for this. Once the game is out on PC, is there a possibility of porting worlds between PC and Xbox?

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #9 on: June 02, 2014, 10:24:11 AM »
I only have one question for this. Once the game is out on PC, is there a possibility of porting worlds between PC and Xbox?

That is one thing I do hope occurs I hope we are able to transfer our save files over to PC or else my mega project would all be it... Forgotten. :(

Other than that I cannot wait to see what occurs with a new shiny PC version ;)

 
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