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Author Topic: [PC] Total Miner: Forge PC Edition - Discussion  (Read 86530 times)

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Rock

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #590 on: December 01, 2017, 06:14:34 PM »
Are most of the corruption glitches going to be fixed?  (Ex.  Half world missing corruption glitch, all world missing corruption glitch)
Yes I'm 95.4% certain all the file storage glitches were Xbox related.
If I transfer my worlds to pc that have been corrupted on Xbox will those same corrupted worlds be fixed?
hi

AlienizdPixel

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #591 on: December 01, 2017, 10:18:03 PM »
Will the Avatar Editor become available upon release?
There is no dedicated "Avatar Editor" as Craig has mentioned somewhere, and it is currently not possible to allow a player to use non-standard models. It is possible to however create custom models for use upon NPC's, and can be applied via modding.
Are most of the corruption glitches going to be fixed?  (Ex.  Half world missing corruption glitch, all world missing corruption glitch)
Yes I'm 95.4% certain all the file storage glitches were Xbox related.
If I transfer my worlds to pc that have been corrupted on Xbox will those same corrupted worlds be fixed?
Unlikely.
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Craig

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #592 on: December 02, 2017, 05:55:19 AM »
If I transfer my worlds to pc that have been corrupted on Xbox will those same corrupted worlds be fixed?
No, transferring data from one device to another doesn't magically fix it along the way.

amos

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #593 on: December 10, 2017, 11:36:15 PM »
Does no multiplayer also mean no world sharing or component packs?

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #594 on: December 10, 2017, 11:46:13 PM »
Does no multiplayer also mean no world sharing or component packs?

Im not 100% certain, but given that there will be world transfers from Xbox, this means that the worlds are in a file. As such I would assume you can send that file to someone outside the game, and they would simply add it to their own resource files.

I.E. You send an email to someone with your map file, they add that map file to their own "maps" folder. (correct me if I'm wrong here guys).

As for in game sharing I can't say.
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Craig

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #595 on: December 10, 2017, 11:48:28 PM »
Does no multiplayer also mean no world sharing or component packs?
Not in game, but you can easily share the files using email or a hosting site or some other means and just copy them into the appropriate TM folder.

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #596 on: December 11, 2017, 01:03:59 AM »
Does no multiplayer also mean no world sharing or component packs?
Not in game, but you can easily share the files using email or a hosting site or some other means and just copy them into the appropriate TM folder.

Can this be done now? Or upon launch? To transfer maps from the 360?

Craig

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #597 on: December 11, 2017, 01:36:03 AM »
Can this be done now? Or upon launch? To transfer maps from the 360?
Yes you can do it now. Put your Xbox TM data file onto a USB. Put USB in computer. Open the file using Modio or Horizon. These programs will expose the actual folders and files inside the TM save file. Copy either the map folders or component pack folders as required into the appropriate TM folders under MyDocuments\TotalMiner.

The Gold Knight

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #598 on: December 11, 2017, 03:44:12 AM »
I'll just say that mods are coming along nicely.

Craig

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #599 on: December 11, 2017, 04:20:26 AM »
I noticed on your stream you observed the Hammer was too thin. Currently there is no way to define the model thickness on modded items. I will add eventually.