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Author Topic:  Trolls  (Read 1062 times)

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Agykoo

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Re: Trolls
« Reply #10 on: April 23, 2014, 11:25:05 AM »
I've been playing since it came out and I don't use skills...........

skill up then ^_^, it doesint take forever to get even more powerful then if you had skills off ^_^
My point has finally been made ^_^ (viva la Agy!)

anywho

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Egoistic tazer

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Re: Trolls
« Reply #11 on: April 24, 2014, 10:38:18 PM »
Am I the only one who thinks that trolls would be 10x more awesome if they looked like trolls from skyrim?

DiamondBack662

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Re: Trolls
« Reply #12 on: April 24, 2014, 10:47:56 PM »
Any troll I've ever seen in movies or read about in books can run faster than humans. If you see a troll and are not strong enough to kill it, then use stealth to avoid it.

You're just making that up.. aren't you.. :D

Craig

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Re: Trolls
« Reply #13 on: April 26, 2014, 01:51:54 AM »
;)

Craig

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Re: Trolls
« Reply #14 on: April 26, 2014, 01:54:05 AM »
its brutal at first
It should be a bit easier in the next update. 1) you will now have 50 hit points at level 1 health, and 2) i've changed health generation so it is time constant, not relative to your max hit points, so you will generate health at 1 hit point per second.
« Last Edit: May 01, 2014, 05:51:12 AM by Craig »

Codinevandal

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Re: Trolls
« Reply #15 on: April 29, 2014, 03:09:48 PM »
Is that going to increase incrementally over time? Like 10 health skill it's 2 health per second. That'd be cool. Maybe a perk tree which can give you special skills. Like increased mining speed 5% with 1 point.  I like point skill systems more than simple skill building systems. Like with a points based system someone could develope the skills they want to focus on,even if they are weak in that area. Say I'm bad at increasing my defense but I'm great with the bow.  I could level up using the bow and put points into my defense,then i might start using my sword more,etc.

Peacebringer

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Re: Trolls
« Reply #16 on: May 01, 2014, 02:03:49 AM »
Is that going to increase incrementally over time? Like 10 health skill it's 2 health per second. That'd be cool. Maybe a perk tree which can give you special skills. Like increased mining speed 5% with 1 point.  I like point skill systems more than simple skill building systems. Like with a points based system someone could develope the skills they want to focus on,even if they are weak in that area. Say I'm bad at increasing my defense but I'm great with the bow.  I could level up using the bow and put points into my defense,then i might start using my sword more,etc.
Text in Yellow: Makes the game too easy.

Text in Green: I suggested this a while back. I think that's a great idea.
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Craig

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Re: Trolls
« Reply #17 on: May 01, 2014, 05:53:34 AM »
Is that going to increase incrementally over time? Like 10 health skill it's 2 health per second.
no. 1 hit point per second is plenty.

.ok

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Re: Trolls
« Reply #18 on: May 01, 2014, 05:56:55 AM »
Grab your torches and your pitch forks.... Oh sorry that's for ogres.... I haven't had any issues outrunning them. Try a bow?
what if youre colorblind ;)