Author Topic:  Event scripts  (Read 617 times)

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apigonafarm

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Event scripts
« on: April 12, 2014, 10:59:36 PM »
hello guys i have a few ideas and questions for some scipts.

im planning to make an rpg/rp map here soon, and i had an idea for Events.

i was going to have scripts that do not have a button but only the admin may activate which will trigger some significant to appear, and to send a global message saying a certain event has started. i plan to have a few of these to change it up a bit.

questions:
would this be interesting for players?

if an event took place in the main town would it be an issue?

would making a large script command lag up the server?

should events be at different levels? or have a variation of levels in them?

how do you deal with timing scripts? (like how do you do days instead of just a few milliseconds?)
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tbonesticks

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Re: Event scripts
« Reply #1 on: April 12, 2014, 11:05:06 PM »
What do you mean by event? An ongoing script or a script that takes a while to commence/finish?

This would be a great way to signify maybe certain areas being open at certain times. Or shops being activated, sales on certain items in shops. There are endless possibilities. Having these happen would allow players to feel like the game is interacting with them which is always fun!

apigonafarm

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Re: Event scripts
« Reply #2 on: April 13, 2014, 12:18:33 PM »
my idea was to have scripts that perhaps pastes a structure from my components into the world for a certain amount of time, then after certain amount of time the structure will fade. or perhaps a certain part of the map is destroyed due to monsters attacking, but i would want it rebuilt after the event.
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tbonesticks

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Re: Event scripts
« Reply #3 on: April 13, 2014, 01:48:09 PM »
This would either need the sundial block (unable to use until further notice) or manually run the script from the scripts menu. And monsters do you mean mobs? Or a pasted script animating a monster?

apigonafarm

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Re: Event scripts
« Reply #4 on: April 13, 2014, 03:17:28 PM »
just mobs haha, im not about to try and animate something that much XD
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Powerlord

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Re: Event scripts
« Reply #5 on: April 13, 2014, 03:59:41 PM »
If players knew what was happening and not intentionally trying to ruin it (presuming you have something set up to stop them from doing so).

If the 'main town' was where players spawned, I would see it becoming an issue if players were joining the game and they have no idea why everybody is crowding them.

As far as I'm concerned, it should be fine unless you're using a ton of 'Wait []' command lines. Then again, it still shouldn't affect much.

Presuming this meant a difficulty section for players who are good/aren't that good, then sure, why not?

Time it perfectly because I don't recall there being any day/light detector.

EDIT: Mob Spawner blocks have a "Time" setting. Use that.
« Last Edit: April 13, 2014, 05:21:16 PM by Powerlord »
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