"A stellar map! Better than Call of Duty Ghosts! 13/10!"
- IGN Entertainment
"I approve of this map."
- Barack Obama
"Why are all the Orks standing in lava in those pictures of my fortress?"
- SauronThe Gate-Traveler's Guide to Civilizations
Welcome to Civilizations, the epitome of my Dig Deep building experience! Here I will be showcasing the wonders of my oldest map, from Ancient Mesopotamia to the 41st Millennium, from The Nile Delta to Middle Earth, and a Galaxy Far Far Away. I will be showcasing each major build on the map, all fifteen of them in order as they were built, and will give insight into its historical value, portrayal in media, and my own commentary on its construction.
This dig deep map was started during v1.0 of Total Miner, almost 3 years in the making. Over 95% of my Total Miner playtime has been through this map. Sorry to burst your bubble Liam, but the map will forever be in Original SD texture
. Too much had been built by the time v1.8 was released, and so a lot of the builds would have to be changed to switch to HD. Hogwarts would look like Santa's Christmas Village with red Rhyolite and white Marble.
Each major project has involved clearing the land, erecting those monoliths, and constructing underground. As you will see, the beauty isn't just what's on the surface, but what's underneath them. Just below your feet is, in my mind, the real jewel of the map. If you ever get a chance to explore the map, be sure to check every corner and every pathway. For you might miss an entire underground system of demons, or the lost realm of Poseidon! Picture 1: View from atop of Hogwarts. Picture 2: Chibi Town, first hell
I would like to give a special shoutout to MysterioFan99
for taking the time to photograph my world! Without these excellent screenshots, I would not be able to convey my pride that I take in this map. He was very helpful (and put up with my nagging
) so once again I thank him!
I would also like to thank EpiikReaPz, Mr. Dig Deep, DatGamerLogan, Derfen Steve, muD, and a blue gecko for placing NPCs down near the Stargate spawn! I try to extend the offer of allowing any forum member who enjoyed my world to place one down and comment about the map. I love reading over them in my free time, as it means a lot to me to show my friends my map. If you have joined the map, and wish to place down an NPC, drop into the world and let me know!
If you would like to comment on something in the original post, please shrink down the quote by deleting away what isn't necessary to what you want to discuss.
There will be a lot of information posted, and I mean a lot! It would only provide a huge scrolling problem for viewers if you were to simply re-paste everything I have written.
Now let us begin!"Chevron One Engaged!" *Dial sequence starts....*Stargate Command
This wasn't my first build on the map, but since players spawn here might as well discuss it first. Stargate Command was actually a more recent build. I had wanted to redo the spawn zone, moving it from atop of surface Stargate to one underground. The SGC is located directly underneath the original spawn, as to not disturb the other underground constructions. "Chevron Three Engaged!"
It features General Hammond, who briefs new players to the map, as well as provide crucial information regarding the map: read NPCs and turn on the map
. I cant tell you how many people get lost in the structures because they didn't read the NPC that told them to go left, or if they had the map turned on they would see the exit in the dark room
I also added a glass map plotter, which displays some of the pictures found in the many builds on the map.
And last but not least, I put up my Total Miner World Alliance Flag on the back wall!"Chevron Five Engaged!"
I plan to expand the SGC in the hallway section. Perhaps I may add an Asgard or Replicator reference in a room somewhere. The problem is that the build is located in the heart of one of the "busiest" underground sections, so hopefully I have not run out of room already. Picture 1: The Gate Room from the view of the control room. I tried adding clamps to the side, depicted with opal.
Picture 2: A view of the surface-Stargate, with some generously-donated NPCs. There is a door below it that says "Ecchi Kings only". I wonder who the Ecchi King is?..."Chevron Seven Locked and Engaged!"
*Loud unstable vortex sounds, then fades into water splashing sounds*
"Wormhole established! SG team, you are cleared for off-world travel!"
Alright, it is time for us to embark. I hope you brought your camera and a change of underwear, because we will be exploring worlds like no other....- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Total Minor Version 1.0 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chichen Itza/Mayan Temple Picture 1: Easily one of my favorite shots. Mostly because I like how Barad Dür leans, giving a looming presence.
Picture 2: A nice shot of the front side from the Stargate
In the beginning, there was only digging. Mindless, peaceful, digging. The surface was littered with archipelagos of sand, grass, dirt, and flowers. I assumed the only purpose was to dig, dig, dig.
And then I had a thought....
What if I try to build something? Sure, I've tried to build dinky one-room houses before, but never anything grand.
And what could I possibly build that is "grand"?
Gold. Lots and lots of gold. That's sick to have. Why not build... with gold!
What to build? A temple.... made of solid gold!
This idea sparked the first, and certainly not the last, mega build that I would attempt on the map.
I scoured the surface to find the biggest mountain to lay it on top of, and coincidently it was the very middle of the map. I spent weeks trying to collect enough gold, making strafe run after strafe run looting cave systems of their precious stones.
When it was "complete" I had only two sides done. If you look at Picture 1, that is the exact angle one could look at to see the completed faces. The other two panels had trees and mountains growing on them
But it was sufficient, and cool enough to show all my friends my latest build! I added opal at the top to resemble a sacrificial altar.
Then, I decided to make a small room inside the pyramid. Digging out the newly-placed grass blocks, I carved a staircase to a small room, in which I made a golden bathtub, and a smaller room with a drop to Hell. At the time, I had only made it to the first hell, so as a token of my success, a quick-drop there was added.
The "real" Chichen Itza is not made of gold, but rather stone. It is found in the Yucatan Peninsula in modern-day Mexico. Remains of the Mayan civilization that collapsed mysteriously, millions of tourists visit the temple yearly, especially to see the "serpent crawling" during the spring equinox. The shadow casted on the temple side gives the illusion of a snake slithering down its slope as the sun moves across the sky.
To this day, 3/4ths of the pyramid is covered by native gold blocks that I dug up. The rest was bought. The only renovations that have been done since its construction would be the andesite stair-blocks to scale the pyramid. The small rooms have been left untouched, partly due to sentimental value and the fact that I have other fish to fry.The Zuggurat of Ur Picture 1: Shot of the Ziggurat from in front of the Stargate.
Picture 2: A side shot from in front of the Temple of Olympian Zeus.
I must address this first, as many get it wrong. The city is called Ur, and you pronounce it as "Er" in the word "Ernest". It is not a text message abbreviation of "your"
Now, this temple was built by Sumerians about 4100 years ago in what was known as the Fertile Crescent, modern-day Irag between the Tigris and Euphrates Rivers.
After constructing the Mayan temple, I had decided to pursue a "historical world wonders" route in building projects. I chose the Tuff block because I liked the grey-blue tint that it gave off in the light. A massive quarry was dug in the tuff layer in order to fund the required building materials to make such a huge structure.
Then I had an idea: make the Ziggurat hollow. Before, I filled the Mayan temple's volume with dirt and grass, but now I didn't need to. This opened up more possibilities to create rooms inside the temple. At first levels 1 and 2 were just winding passages, with a cherry metal tub like the gold one in Chichen Itza. Then the bottom level was made into a paradise, complete with a flowing water spring and rushing waves.
Upon first building, the bottom level also featured a Red Marker from Dead Space, but since then I removed it in place of a shipwreck. The marker was going to have a drop to second Hell, but I never put one in.
Renovations include removing the windy passages into a library. This was done after the v1.8 update, because I was inspired by YoungSykotic posting a picture of a library setup during 1.8 testing. I also have added more foliage in the paradise bottom level, and plan to make a mini Fountain of Youth. Will probably add an NPC saying "the Fountain of Youth tastes like eggs mixed with water :p" because really it's true
I've taken several trips to St. Augustine, and the water smells and taste like there's Sulfur in it. Picture 1: A Starbucks logo I created using four paintings. It doesn't look as nice in Original SD, but the NPC tells you to change momentarily to see her beauty
Picture 2: The bottom level with a shot of the shipwreck and the rock spewing water.The Valley of the KingsShot from the Temple of Olympian Zeus
Yes, I know the name is technically inaccurate, as there are no pyramids in the Valley of the Kings. I just like the ring of "Valley of the Kings" better than "Egyptian Pyramid". The Egyptian Pyramids were some of the greatest engineering marvels of all time. Developed during the 3rd through 18th dynasties, the Pyramids represented the height of the King's power (Pharaoh comes from the word Par-aou, which means "House of God" as the King is a living deity). Djoser was the first, which a step-pyramid was constructed in his honor by the mastermind Imhotep. The step-pyramid wasn't actually enterable, but served really as a large tombstone overlooking Djoser's real gravesite.
The three pyramids made by Khufu, Kafra, and Men-Kau-Ra are the most famous at Giza. However, many people don't realize that the middle pyramid with the "cap" on it is not the largest. It is actually the one behind it, Khufu's. Kafra's might look bigger, but this is due to it sitting on higher ground.
The build has been extensively renovated over time. I have added a hole in the side above the burial to allow starlight in. This was put in place by the Egyptians, who believed the essence of the King would shoot out like a rocket towards the heavens. The Opet festival barge has been added, a reference to their most important festival at Karnak and Luxor where the King renews his divinity. In fact, anyone who performed the ceremony would be crowned King. Horemheb in the 18th dynasty was not of royal blood, but took over the kingship when he completed the tasks at the Opet festival.
Also featured is a statue of Horus kneeling with a spear. Picture 1: The Opet Festival barge. It would float down the Nile with the statues of Amun, Khonsu, and Mut to Luxor.
Picture 2: A statue of Horus. I didn't know what to put there.
The pyramid has a false burial chamber upon entering. I came up with this idea in order to segue into the best part of the build: the guard statues of Anubis and the Temple of Amun. Picture 1: Anubis and the papyrus columns upon entering the secret passage.
Picture 2: Statue of the Kings at the Temple of Amun.
Upon falling into a secret passage, players would come across a large lava pit surrounded by a forest of papyrus columns. Standing guard are the statues of Anubis. Extensive renovation allowed me to carve out of the sandstone rock two enormous king statues. This was inspired by Ramesses II's Temple of Amun at Abu Simbel about 3200 years ago. Between the two kings is a hieroglyphic of "Ka". Ka has a spiritual divinity meaning, in which kingship is placed upon the shoulders of the Pharoah. Ka actually looks like two hands placed on the shoulders of someone. In hieroglyphic form, it is drawn almost like two hands pointing in the air.
Sample pics below.
I had to a Mummy Returns
reference, so at the end of the secret passage is a small sarcophagus with a skeleton saying "Death is only the beginning!" The mummy says this on the Revenge of the Mummy ride at Universal Studios Florida. Also look down when falling down to the first hell. There is a surprise.
This was the first build that utilized the space below
the structure. The previous two builds used the space inside the build itself; the bottom paradise fits within the dimensions of the Ziggurat. In the Valley of the Kings, one burial chamber sits within the walls of the pyramid, while another site about a hundred blocks below. This was a crucial step in dig deep construction, to be able to utilize the space underneath.
No longer will builds be forced to confine to the limited space on the surface. This epiphany was momentous.The Temple of Olympian ZeusA shot from the Stargate. You can also see the tank in the background. I had to move that four times when building.
Upon first building, it was called the Parthenon. Then I realized nothing about the build was accurate to the real
Parthenon, so I renamed it to the Temple of Olympian Zeus, which also has nothing to do with my build
. The actual building I modeled it after is one of the best-preserved Greek builds in Athens. It can be found in the ancient Athenian Marketplace today, just down from the Theater of Dionysus and the Acropolis.
The Temple of Olympian Zeus was started by Peisistratus in the early 500s BCE, but was only semi completed by the Roman emperor Hadrian in the second century CE.
I started with a statue of Zeus sitting on his throne inside the temple. I think I got that from watching the Disney movie Hercules, with Zeus looming over onlookers. There is a secret passage behind his throne (had to put an NPC down directing people that way, because frankly people are too lazy to check behind it and leave) that leads to Atlantis. The staircase down has a fire/ice look, and upon entering the Atlantis build it becomes a wall of water.
Overall Im a bit disappointed by the build, because it didnt turn out quite how I wanted. I imagined an aquarium-like walkway, where players could see Atlantis through the glass and walk at their own leisure. However when I first made it, glass was not as see-through as I thought, so then people had to swim. Lighting issues underwater prevented being able to see the build. When v1.8 came around I upgraded the tunnel with a water block surrounding. Picture 1: Zeus on his throne.
Picture 2: Atlantis with a glass catwalk to simulate walking on the ocean floor next to it.
Then comes the best part. Renovated during the v1.9 update, players drop into Poseidon's Falls, an underground complex of ruins, mermaid statues, and waterfalls. This used to be a small room in which a picture of a Trident hung on a wall. Now that trident is part of the waterfall, which flows down into a dark cavern. I was inspired by Poseidon's Fury ride at Universal Studios: Islands of Adventure with the gushing water effects and flame equipment. The water flowing out of the statue's mouth is from the same statue above Mythos' Restaurant at the Lost Continent.
Future expansion will have the Styx river and Hades below it all. For now it's just a long tube with lava. Picture 1: Shot from the secret entrance with the Trident symbol on the waterfall.
Picture 2: Gushing water from statue's mouth, Mermaid statues, and ruined columns.
Picture 3: Overlooking the entrance to the area at the gazebo-type building.
Overall I am neutral with the build. Atlantis was a bust, but I really enjoy walking through Poseidon's Falls. Perhaps I can find a way to change up the Atlantis build to make it better.
This concludes the original four temples that I wanted to build. I thought I was done building at this point, since were arranged by surrounding my spawn zone. There simply wouldn't be enough room to place more temples on as grand of a scale as I had wanted. Or so I thought....