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[Scripts] Script Tips
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Topic: [Scripts] Script Tips (Read 10750 times)
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Craig
TM Creator
Extreme Member
Posts: 6600
Dig Deep
Steam: tota1miner
Re: Script Tips
«
Reply #10 on:
August 16, 2016, 06:48:01 PM »
bump
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Lunar
Elite Member
Posts: 993
AKA Lunar, Script, Subbd, WideningPenny98
Xbox: subbd
PSN: Widumn_Boise
Re: Script Tips
«
Reply #11 on:
August 16, 2016, 09:52:26 PM »
You should just sticky this, it would be really useful for most people.
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Dryym
Supreme Member
Posts: 4254
What's yours is mine. ~TM's Resident Master Thief~
Xbox: dryym
Re: Script Tips
«
Reply #12 on:
September 05, 2016, 06:44:42 PM »
Use [[coord]] in your history names to input the coordinates of the block the script was run from.
History checks with this name will check if the block's coordinates match any existing history.
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Creator of the term "Deathmine ©"
Jared
[19|Oct 07:12 PM]: "It changes everything" Dryym
Redsparx
Jr. Member
Posts: 61
Professional Scripter
Xbox: Redsparx
Re: Script Tips
«
Reply #13 on:
September 06, 2016, 03:05:35 PM »
If you want have a script's coordinates at your spot on the map, use: [letter]rel:[x offset],[y offset],[z offset]
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[Scripts] Script Tips