Villagecraft 3 is the third map in my RPG series and will have all map aspects other than pixel art. Its a Multiplayer RPG with a backstory and character creation system. The map also has 10 man raids and 1-5 man dungeons. Its different too nearly every RPG out there as ive took it a step further with storyline, character creation, quests, raids, dungeons, parkour challenges etc, instead of just mining and killing people 24/7. The map is called Villagecraft 3 but the world is called Karmidor and the realm it is in is called The Spire. Karimdor is a vast land made up of many cities and unique locations which you will discover throughout your adventures. Each city has its own set of features, including quests, shops, and NPCs.
The Spire is a Realm containing a variety of unique creatures and races, to kill or too play as. Karimdor is the world witch you will play in but there is another evil world in the realm called Hellfire Peninsula and in your adventures you will learn about the Dark Portal and the undead armies and creatures passing through it too conquer the land of Karimdor. Too stop this invasion you must kill the creatures and uncover the mysteries of the world in witch you and the other players live in. From the very start you pick one of 2 Factions: The Exiles or The Horde, both have there reasons to hate eachother and also have an on going battle between themselves to gain the power and the riches that the lands of Karimdor hold.
The Horde are a war obsessed faction focused on killing and conquering. Since the beginning of time the races of the Horde have hated the wise and proud Exiles. The Horde are obsessed with Iron and usually have very fortified bases and camps to keep unwanted visitors away!
The Exiles like to be peaceful and courageous until the time is right and necessary then they can be very much the opposite and be a brutal powerfull faction! They like to trade, farm and explore the vast lands of Karimdor.
Drakons of Bladesaw- (a small hybrid between a man, dragon and lion)- The Horde
Undead of South Graventhorn-(the undead are skeletons with only bits of skin in places like there faces, arms etc)-The Horde
Worgens of South-East Graventhorn-(worgens are werewolfs that lived in a town of humans then all got bitten and turned into werewolfs but some times they turn back)-The Exiles
Orcs of Stranglethorn -(orcs are like trolls they are very muscley and love a good old-fashioned fight)- The Horde
Gnomes of Albinerg Mountains-(gnomes start in the frost biome same as dwarfs and do the same starter quests but gnomes are a bit smaller then dwarfs) - The Exiles
Taurens of North Stranglethorn-(taurens are half man, half bull they are very strong and live in the plains there also very spiritual and are like native americans)- The Horde
Humans of Tamree'el-(the humans live almost everywhere and are masters in trade)-The Exiles
Elves of EmeraldForest-(the elves main area is in the woods and they always ambush,they are masters with bows and they hate the the shadowbringers)-The Exiles
Dwarves of IronWeld-(the dwarves live everywhere but where they first lived is unknown but apparently they lived in a huge nordic mountain and ere driven out by ghosts of the dead miners)-The Exiles
Elharki of Ashenhorn-(Are like pirates and are not the best at close range combat but were the first to find gunpowder witch gives them cannons,They are also rulers of the sea and are very big in the art of trading)-The Horde
I have added occupation(jobs) these will change the way you play and the quests you do
-minor front row soldier
-second and third row knight
-minor village owner (3-4 people)
-golden knight(need character)
[Im also adding guilds if you want a guild you need a banner/flag you dont all need to be same race or live in the same place just the same team, you can also build one clan castle in your factions region.Clans in the same faction can still fight each other].
classes - these will determine how you play and how you protect your team in raids,dungeons and group quests
Warrior- Warriors take aggro and use a sword and shield mainly, they can take alot of damage with shield badges
(that are only obtainable by completing the 3 boss dungeons). they cant heal themselves so if they cant protect their healer, they will probably die unless they are very skilled!
Archer-archers go with long range combat and use any arrow type and a bow and they cant heal themselves.
Druid-druids always heal people and dont do much damage but if they are solo questing they can use a iron sword and lava block.
Mage *now playable!*-mages are unique at fighting. They use mainly water blocks to slow there enemys down and lava blocks to burn them! they can also use bows with any arrows unless its a boom arrow, they also cannot use elven bows or any other weapons available
Paladin-Paladins use Spears and battle axes but no shield but can heal themselves
Rogue *rogues are now to available to play as because there are too many but hopefully with more members they will be usable again...*- Rogues open valuable loot chests,can access locked doors,pickpocket people and parkour a lot. swords and spears only
Death Knight- *Admin Only* They can use any weapon,shield,bow,arrow and armour they like they can also have flying mounts witch is just flying...
If you want to join and make a character fill in the template below
age of character:
where your character lives:
what your character is known for:
reason to play:
do you want to be a time-lapser:
Co-Host,Admins and testers/players:
Host: Ares Zyro
Co-Host: Swift Generation
Tester/Member: UndeadPotato II
Tester/Member: Voxel Hunter
Tester/Member: LG x White
Tester/Member: Swift Generation
Tester/Member: Jeff McNewman
Tester/Member: Darth TeddyBear
Tester/Member: Rucking Fetard
Tester/Member: ScG Owned Murg
Tester/Member: Toxic Remixz
Tester/Member: Ghost Dog
Pics are below, remember this is still a work in progress and I only started it last week and a lot has been done in that time. Special thanks too kitty for taking them for me
More Updated Pics, thanks to logan for taking them!
New Update! 2/2/14