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Author Topic:  Texture Packs  (Read 20705 times)

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Jaz

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Re: Texture Packs
« Reply #30 on: August 11, 2015, 10:17:23 AM »
Question, What are "Splinter1-8"? Is this something secretive, Or something technical, If the latter, Could that be explained?
Splinter is the texture that goes over the block when you are mining it, the cracks.

Jaz

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Re: Texture Packs
« Reply #31 on: September 13, 2015, 08:16:25 AM »
Which blocks support full and semi-transparency?

Craig

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Re: Texture Packs
« Reply #32 on: January 26, 2016, 06:17:04 PM »
Templates in OP updated.

Dryym

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Re: Texture Packs
« Reply #33 on: February 04, 2016, 02:54:38 PM »
Question, Why does the unused texture 9:3 (Right after the light maps.) have a texture? It kind of looks like a dark red marker from Original SD.

Was this something that was going to be used? Why is it an actual texture?

Creator of the term "Deathmine "
Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

Steve

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Re: Texture Packs
« Reply #34 on: February 04, 2016, 05:56:48 PM »
Is it possible to separate block and Item tex packs allowing us to mix and match?


TheDestinedCrab

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Re: Texture Packs
« Reply #35 on: August 20, 2016, 06:22:21 AM »
This needs to be updated with the new 2.44 editions ;)
Thanks Gold Knight for the amazing sig!

TheDestinedCrab

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Re: Texture Packs
« Reply #36 on: April 09, 2017, 09:31:24 AM »
Am I the only one who cannot see the templates?
Thanks Gold Knight for the amazing sig!

AlienizdPixel

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Re: Texture Packs
« Reply #37 on: April 09, 2017, 10:22:13 AM »
It seems the images were removed from their host website.
-Alionz

TheDestinedCrab

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Re: Texture Packs
« Reply #38 on: April 09, 2017, 10:55:39 AM »
It seems the images were removed from their host website.

Ahh I was wondering why I couldn't see them. I'll message Craig.

Thanks,
TheDestinedCrab.
Thanks Gold Knight for the amazing sig!

Jaz

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Re: Texture Packs
« Reply #39 on: October 11, 2017, 09:09:28 AM »
Can this be updated please?

Need the template with block ID placement.

Cheers,