Author Topic:  Texture Packs  (Read 15150 times)

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Clerical

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Re: Texture Packs
« Reply #15 on: April 05, 2014, 01:09:01 PM »
Cheers! Also for blocks like Workbenches, furnaces, bookkshelves etc: (has more than 1 different side) does that mean I have to create it 64x64x64 ?
If you look through this spoiler tab, (Quote from eve from first page)
You will see all blocks you need a texture for, including sides of beds, books ect
Also answers your question on work benches.
Spoiler for Hidden Content:
Blocks

* Blocks in Yellow support transparency but only FULLY transparent pixels
* Blocks in Blue support semi transparency

-1 - Day Light Map
-2 - Night Light Map
-3 - Unused
-4 - Unused
-5 - Grass (side)
-6 - Tree (top / bottom)
-7 - TNT (top / bottom)
-8 - C4 (top / bottom)
-9 - Workbench (top)
-10 - Workbench (side)
-11 - Workbench (side)
-12 - Workbench (side)
-13 - Chest (top)
-14 - Furnace (top)
-15 - Block shop (top)
-16 - Item shop (top)
-17 - Block and Item shop (side)
-18 - Teflon (top)
-19 - Ice (top)
-20 - Water (side through glass)
-21 - Lava (side through glass)

-22 - Locked Chest (top)
-23 - Fire (top)
-24 - Fire Animation 1 (side)
-25 - Fire Animation 2 (side)
-26 - Fire Animation 3 (side)
-27 - Fire Animation 4 (side)
-28 - Fire Animation 5 (side)
-29 - Fire (bottom)

-30 - BedHead (end)
-31 - BedHead (side)
-32 - BedFoot (side)
-33 - BedFoot (end)
-34 - Sun
-35 - Moon
-36 - Sunrise/set light map
-37 - Moonrise/set light map
-38 - Book (inside leaf)
-39 - Safe (top)

0 - Sky Map (see post #2 for description)
1 - Grass
2 - Dirt
3 - Sand
4 - Scoria
5 - Wood
6 - WoodPlank
7 - WoodVeneer
8 - Leaves
9 - Glass

10 - Cloud
11 - Water
12 - WaterTileTopRight
13 - Lava
14 - LavaTileTopRight
15 - Clay
16 - Sandstone
17 - Limestone
18 - Basalt
19 - Andesite
20 - Dacite
21 - Diorite
22 - Tuff
23 - Serpentine
24 - Gabbro
25 - Granite
26 - Komatiite
27 - Marble
28 - Rhyolite
29 - Bedrock
30 - Carbon
31 - Obsidian
32 - Coal
33 - Flint
34 - Greenstone
35 - Diamond
36 - Ruby
37 - Gold
38 - Platinum
39 - Iron
40 - Opal
41 - Uranium
42 - Cobblestone
43 - Bricks
44 - Chess
45 - BookCase
46 - Torch
47 - Ladder
48 - Workbench
49 - Furnace
50 - Chest
51 - WoodDoorTop
52 - SteelDoorTop
53 - Teleport
54 - TNT
55 - C4
56 - Wisdom
57 - Blueprint
58 - Sapling
59 - WhiteFlowers
60 - PurpleFlowers
61 - RedFlowers
62 - YellowFlowers
63 - PineLeaves
64 - ItemShop
65 - BlockShop
66 - Sulphur
67 - Cyclonite
68 - Titanium
69 - Teflon
70 - Fluorite
71 - WovenLeaves
72 - Rope
73 - MultiTexture
74 - MossyCobblestone
75 - WaterTileBottomLeft
76 - WaterTileBottomRight
77 - LavaTileBottomLeft
78 - LavaTileBottomRight
79 - GrassyStone
80 - BlueBox
81 - Reserved1
82 - Reserved2
83 - Reserved3
84 - Reserved4
85 - Reserved5
86 - Reserved6
87 - Reserved7
88 - Reserved8
89 - Reserved9
90 - Reserved10
91 - UserDefined1
92 - UserDefined2
93 - UserDefined3
94 - UserDefined4
95 - UserDefined5
96 - UserDefined6
97 - UserDefined7
98 - UserDefined8
99 - UserDefined9
100 - UserDefined10
101 - Rasta
102 - WhiteTile
103 - Checkered
104 - Retro
105 - CherryMetal
106 - Static
107 - Ice
108 - ConcreteBrick
109 - Turkish
110 - Camouflage
111 - SpiderEgg
112 - LongGrass
113 - Stairs
114 - AmbientSounds
115 - WoodDoorBottom
116 - SteelDoorBottom
117 - Sign
118 - Fire
119 - SteelSpikes
120 - ClimbingIvy
121 - Book
122 - Key
123 - RaresChest
124 - NotUsed124
125 - NotUsed125
126 - NotUsed126
127 - RedMushroom

128 - TotalInvaders
129 - TotalPengo
130 - ArcadeMachine3
131 - ArcadeMachine4
132 - LockedChest
133 - LitFurnace
134 - WhiteWool
135 - BedHead
136 - BedFoot
137 - Spawner
138 - Crate
139 - Fence
140 - LockedDoorTop
141 - SunBox
142 - SentryTurret
143 - ProximityMine
144 - Snow
145 - SnowLayer
146 - Scaffold
147 - SteelPortcullis
148 - SteelPlating
149 - HalfBlock
150 - Ramp
151 - Cactus
152 - TerracottaTile
153 - OneWayGlass
154 - Cylinder
155 - GoldBlock
156 - StoneWall
157 - SandBrick
158 - Table
159 - GuildedWoodPanel
160 - Painting
161 - GrassShaded
162 - MapleLeaves
163 - WifiTransmitter
164 - WifiReceiver
165 - PressurePlate
166 - PoweredLight
167 - Safe
168 - Sundial
169 - Switch
170 - Button
171 - TrapDoor
...
204 - LockedDoorBottom
...
229 - LightOrange
230 - LightYellow
231 - LightBlue
232 - DarkBlue
233 - LightGreen
234 - DarkBrown
235 - Tan
236 - Creme
237 - DarkRed
238 - DarkGray
239 - Gray
240 - DarkGreen
241 - Pink
242 - Purple
243 - Cyan
244 - Black
245 - White
246 - Yellow
247 - Red
248 - Orange
249 - LightBrown
250 - Brown
251 - Green
252 - Blue
253 - Marker
254 - NotUsed254
255 - NotUsed255

Items

256 - Hand
257 - WoodPickaxe
258 - IronPickaxe
259 - SteelPickaxe
260 - DiamondPickaxe
261 - RubyPickaxe
262 - TitaniumPickaxe
263 - WoodHatchet
264 - IronHatchet
265 - SteelHatchet
266 - DiamondHatchet
267 - WoodShovel
268 - IronShovel
269 - SteelShovel
270 - DiamondShovel
271 - WoodSpear
272 - IronSpear
273 - SteelSpear
274 - DiamondSpear
275 - WoodSword
276 - IronSword
277 - SteelSword
278 - DiamondSword
279 - NotUsed279
280 - Camera
281 - Stick
282 - IronBar
283 - SteelBar
284 - GoldBar
285 - RubyGemStone
286 - DiamondGemStone
287 - GoldPieces
288 - TitaniumCarbide
289 - GrenadeLauncher
290 - Grenade
291 - RawFish
292 - CookedFish
293 - Bucket
294 - BucketFilledWithWater
295 - BucketFilledWithLava
296 - WoodShield
297 - IronShield
298 - SteelShield
299 - DiamondShield
300 - WoodDoor
301 - SteelDoor
302 - SledgeHammer
303 - SignIcon
304 - Lock
305 - WoodBow
306 - FlintArrow
307 - Feather
308 - FlintFlake
309 - RawLambChops
310 - CookedLambChops
311 - RawDuckMeat
312 - CookedDuckMeat
313 - Bed
314 - LockedDoor
315 - Lighter
316 - IronArrow
317 - SteelArrow
318 - DiamondArrow
319 - RubyArrow
320 - TitaniumArrow
321 - BoomArrow
322 - FireArrow
323 - Clipboard
324 - FenceIcon
325 - RopeIcon
326 - StairsIcon
327 - HalfBlockIcon
328 - RampIcon
329 - CylinderIcon
330 - SkeletonKey
331 - SkullKey
332 - SilkKey
333 - DiamondKey
334 - TitaniumKey
335 - GoldKey
336 - ShadowKey
337 - DwarfKey
338 - DarkKey
339 - KeyOfLight
340 - BobKey
341 - StoneKey
342 - GhostKey
343 - TitanKey
344 - HeroKey
345 - LightningKey
346 - LunaKey
347 - SolarKey
348 - CelestialKey
349 - SlimeKey
350 - NatureKey
351 - UndeadKey
352 - SpiderKey
353 - FishKey
354 - RubyKey
355 - NauticalKey
356 - TeleportKey
357 - BattleAxe
358 - ElvenBow
359 - AmuletOfFlight
360 - WaterTalisman
361 - ShieldBadge
362 - TenLeagueBoots
363 - TableIcon
364 - SwitchIcon
365 - ButtonIcon

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Gary

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Re: Texture Packs
« Reply #16 on: September 04, 2014, 07:04:20 PM »
On trying to install the paint.net software, 3 viruses including the Astromenda Search virus were installed onto my computer. I do NOT recommend downloading the paint.net software, and I don't think that others should be encouraged to download it.


               

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Re: Texture Packs
« Reply #17 on: September 04, 2014, 08:31:48 PM »
On trying to install the paint.net software, 3 viruses including the Astromenda Search virus were installed onto my computer. I do NOT recommend downloading the paint.net software, and I don't think that others should be encouraged to download it.

Likely dependent on where you download it from... always download software from the home site.. never a mirror or secondary site. Also always scan the download before installing. Good Antivirus software should prevent getting viruses and not tell you after the fact. AVG Free Edition is available online.
http://download.cnet.com/AVG-AntiVirus-Free-2014/3000-2239_4-10320142.html?part=dl-avg_free_us&subj=dl&tag=button
« Last Edit: September 04, 2014, 08:35:12 PM by DiamondBack662 »

Gary

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Re: Texture Packs
« Reply #18 on: September 04, 2014, 08:37:04 PM »
Likely dependent on where you download it from... always download software from the home site.. never a mirror or secondary site. Also always scan the download before installing. Good Antivirus software should prevent getting viruses and not tell you after the fact. AVG Free Edition is available online.
http://download.cnet.com/AVG-AntiVirus-Free-2014/3000-2239_4-10320142.html?part=dl-avg_free_us&subj=dl&tag=button


I'm using malware-byte. Currently troubleshooting removing the virus right now on another forum. Thanks for the link though.



               

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Re: Texture Packs
« Reply #19 on: September 04, 2014, 08:40:46 PM »
I'm using malware-byte. Currently troubleshooting removing the virus right now on another forum. Thanks for the link though.

That's anti-malware software.. what about for your anti-virus?

Malwarebytes Anti-Malware
Since some anti-malware utilities are trying to expand into the on-access malware scanning game, we figured we would ask what Malwarebytes, one of our favorite anti-malware tools, will and won't protect its users against. Malware Industry Analyst Adam Kujawa explained that Malwarebytes aims to detect as much malware as possible. However, their focus isn't on those classic threats like viruses and worms:

Malwarebytes Anti-Malware hunts down most often zero-day or zero-hour malware, a term our community uses to explain malware that has been newly created and released on the web. Zero-hour malware can be any type of malware out there that traditional antivirus products have a hard time detecting, so it's an additional security measure to protect the user from the kind of malware they are most likely to encounter while surfing the web. Most zero-hour malware is distributed in drive-by exploits or even via hacked accounts such as Facebook, Twitter or Skype. Some of the most commonly detected malware by our products include the Zeus banker Trojan, as well as other Trojan malware with the same purpose, such as Reveton ransomware and other types of ransomware that attempt to extort users into paying ridiculous fee, and an array of fake antivirus software (we call them rogue antivirus) that usually allow additional malware to be installed.

More recently, we have begun detecting what we call "Potentially Unwanted Programs" (PUPs). PUPs usually refer to adware or other types of software that really doesn't do anything but slow down your system and bombard you with advertisements. We decided that if we are protecting our users from the scum of the net that tries to steal their money via extortion or theft, we should also protect them from the scum of the net that tries to do it legitimately, by fooling the users into thinking their products are useful, when in reality they harm the system and cause more problems for the user. However, the default settings on our scanner only flag the software as potentially unwanted but leave it unchecked for removal. While we advise our users to avoid using this kind of software, since it isn't classified as malware, we don't automatically remove it and leave it up to the user to decide whether or not it's valuable for them. We understand that some users are used to having fifteen search bars in their browser window and prefer to keep it that way.

Malware that we don't target is usually older types that might not have been seen for a few years—we leave that protection up to the antivirus software vendors, since their specialty is protecting the user from known and dangerous malware. In doing so, we are allowed to target specifically the new malware that constantly changes and poses the biggest threat to the average user, who faces possible attacks directly from the web rather than from other sources. At the same time, we always have, and always will, advise our users to use our product in addition to an antivirus, to be doubly protected from the old and the new.
Put simply, Malwarebytes aims to protect you against all manner of malware, but common viruses and older threats aren't included. Their goal is to stay on the forefront and protect users from new exploits, trojans, backdoors, adware, and spyware. For everything else, you'll want a traditional on-access security tool.

Our Recommendation: Use One On-Access Antivirus Tool and One On-Demand Anti-Malware Tool

Thought I'd add that last bit so you'd know it doesn't cover viruses all that well
 
« Last Edit: September 04, 2014, 09:11:10 PM by DiamondBack662 »

YoungSykotic182

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Re: Texture Packs
« Reply #20 on: September 05, 2014, 11:32:44 PM »

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Re: Texture Packs
« Reply #21 on: September 06, 2014, 06:37:31 PM »
I downloaded it, but how do i start designing my blocks for a pack?
Open paint.net. Start a new image using the resolution of the pack you want to make (SD is has 16x16 resolution blocks. HD has 64x64) and let your imagination take over from there. It helps to find some real life pics to use as inspiration when making your texture.

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Re: Texture Packs
« Reply #22 on: September 06, 2014, 06:59:46 PM »
The only thing i know how to do is use tools :P
I don't know how to change the resolution and stuff XD
When you create a new image the first thing it does is have you set the size of the image in pixels.

http://gyazo.com/a92a1aee398c618716a1c4895f21504f


Selecting the image option in the command bar at the top will also let you resize the current image.

http://gyazo.com/c89dfe4d43099c2657df30dd0ec179c6

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Re: Texture Packs
« Reply #23 on: September 07, 2014, 04:32:32 AM »
You can't use MS Paint because it does not support transparency. Use Paint.Net. To draw a single pixel in Paint.Net, select the Pencil tool and the color.

I wasnt planning on messing around with the transparent blocks just yet. I was just hoping to use MS Paint as a kickstart so that I get a feel for the art of designing a pack. Then, if anything turned out at all good, I would transfer said texture(s) over to paint.net or another program.


               

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Re: Texture Packs
« Reply #24 on: September 07, 2014, 05:44:15 AM »
I wasnt planning on messing around with the transparent blocks just yet. I was just hoping to use MS Paint as a kickstart so that I get a feel for the art of designing a pack. Then, if anything turned out at all good, I would transfer said texture(s) over to paint.net or another program.
Paint.Net is just as easy as MS Paint to learn and use as a beginner, and for a lot of techniques it's easier. I'd suggest just start with Paint.Net, no point having to learn two paint programs. Paint.Net is free too.

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Re: Texture Packs
« Reply #25 on: July 14, 2015, 11:11:11 PM »
I think your missing the HD or sd template for blocks
The templates are just for layout, not the actual image sizes. I've updated the posts to specify the exact image sizes for each resolution.

and can we have the current sd original tp for reference or inspiration.
No, I don't want people submitting texture packs that are just the originals with edits.

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Re: Texture Packs
« Reply #26 on: July 15, 2015, 06:08:06 PM »
Is it possible that we could get the template that is already filled in so we can use it for comparison and also to get the idea on how to do more complicated things such as water and fire.

The templates are just for layout, not the actual image sizes. I've updated the posts to specify the exact image sizes for each resolution.
No, I don't want people submitting texture packs that are just the originals with edits.

This may be the case but this information could be stated at the beginning of the picture or as a water mark over it, let people know that the pack would not be added. It helps a lot to have the original image in many different fields, especially for animation/sky effects, things like that.

It is also needed in order to see how items should be placed, for example, in Minecraft a pickaxe is made diagonally, in TM it is up straight, how would someone know that? I only know from the previous images.
« Last Edit: July 15, 2015, 06:42:28 PM by Mr. Jaz »

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Re: Texture Packs
« Reply #27 on: August 11, 2015, 01:06:10 AM »
I have a question about making textures. Do I have to shrink it down to 32 x 32 or 64 x 64 first, then design the block? or can I design a 800 x 800 block then shrink it down?

Also, if I'm understanding this right, I can make blocks 64 x 64 but items are only 32 x 32 at most?
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Re: Texture Packs
« Reply #28 on: August 11, 2015, 06:02:12 AM »
I have a question about making textures. Do I have to shrink it down to 32 x 32 or 64 x 64 first, then design the block? or can I design a 800 x 800 block then shrink it down?

Also, if I'm understanding this right, I can make blocks 64 x 64 but items are only 32 x 32 at most?
The best thing to do would be to resize the template to what ever size the OP says it needs to be for your desired quality, then design the blocks normal size. After designing the block copy and paste it into the template, it should be an exact fit and also cover the red/blue lines.

Do not downscale the block, it won't look nice.

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Re: Texture Packs
« Reply #29 on: August 11, 2015, 08:40:52 AM »
Question, What are "Splinter1-8"? Is this something secretive, Or something technical, If the latter, Could that be explained?

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