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Author Topic:  Texture Packs  (Read 20831 times)

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GrimTimes

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Re: Texture Packs
« Reply #10 on: June 14, 2013, 05:06:22 PM »
Blocks
123 - RaresChest
169 - Switch
170 - Button
I was wonder How to texture these. As for the button and switch, would they be the full 64x64 resolution of a set amount of pixels in the 64x64 square. Are the sides apart of the front texture? Is so how much of it? For the Rares Chest, what will that be like? One more question, Will there ever be optional animations for textures that we want. For example, If we want to have a screen moving on the total invaders block. I was think of something like 2 or 5 extra frames.
<--- Click for my texture pack and info!

Craig

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Re: Texture Packs
« Reply #11 on: June 15, 2013, 12:32:42 AM »
Blocks
123 - RaresChest
169 - Switch
170 - Button
I was wonder How to texture these. As for the button and switch, would they be the full 64x64 resolution of a set amount of pixels in the 64x64 square. Are the sides apart of the front texture? Is so how much of it? For the Rares Chest, what will that be like? One more question, Will there ever be optional animations for textures that we want. For example, If we want to have a screen moving on the total invaders block. I was think of something like 2 or 5 extra frames.
The Rares Chest is just a solid block. So the texture you make should have no transparent pixels and the texture will be used for all 6 faces of the block.

The Switch and Button have a special property. They both work the same way. They are 64 x 64. The outer 13 pixels are used for the sides of the switch. The inner 38 pixels are used for the front face of the switch.

e.g. http://gyazo.com/3c14928cc55339eab25d8b2504175d39
the outer 13 pixels are red, they define what the sides of the switch and button look like. the inner 38 pixels are yellow and they define what the front face (the switch itself) look like.

TRex

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Re: Texture Packs
« Reply #12 on: September 02, 2013, 06:52:49 PM »
If not it would be cool if the one doing it would make a volcanic HD pack that works with the other 4 we have.  It would be great if craig ever finds a way of using multiple textures on one map at the same time for different weather zones however don't now if xbox 360 can handle it.

Also it would be a good example for how it is supposed to look for people making a texture pack for the first time to see what it is supposed to look like for every thing like the bed parts.   This is in case there are specific demensions for a texture for an item that we need to follow.
« Last Edit: September 04, 2013, 05:05:53 PM by TRex »

GrimTimes

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Re: Texture Packs
« Reply #13 on: September 04, 2013, 07:44:44 PM »
After a couple hours a day playing with paint.net I am starting to get the hang of it figuring out how to do stuff I could with photoshop.  My texture pack is finally starting to take shape a little.  Seeing to I actually am working on it and not messing around it might take a few weeks to finish.  I am doing this while waiting on a anouther call back for an interview.  If I get a job it might turn to a month or 2 mainly b/c of 10 hour days and when internet is back up Total miner weekends lol.
If you want your texture pack to look its best, it's going yo take more than a few weeks. Just a heads up.
<--- Click for my texture pack and info!

TRex

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Re: Texture Packs
« Reply #14 on: November 05, 2013, 08:19:16 AM »
Thanks nice to hear some feed back on the textures. 

I am creating new block and item textures for down the road when craig ups the block and item count on the game.  Hopefully he makes more directional blocks for safes,chest,furnace,work bench and other blocks like them at some point.

I am storing them on my skydrive as back up.  I have it set to view only for people who want to check out the textures.
I have 2 files for block and item textures.  Urban Jungle Textures and New Textures for Future Updates.
The Urban Jungle Textures are Textures I use in making the urban jungle texture pack.
The New Textures for Future Updates are the textures I plan on using for making my new texture pack when craig ups the block and item ID's.


Just to lay some ground rules on the textures for those going to the link.
They are not Free To Use except for Craig the maker of Total Miner Forge.
They are not to be used on other voxel based games other than Total Miner Forge.
Do not use these textures in your texture pack without asking me and getting permission or I will ask Craig to pull the texture pack!
If you ask and get permission for Specfic textures you want to use give me credit for making them when submitting your texture pack.
If you can't follw the rules I will remove it from being viewable and stop sharing textures with people making total miner texture packs.
Total Miner Skydrive

I am starting to make textures as well for block ID's that are not mentioned for the game hopping for when craig ups the id count I could add them.
I am taking it fairly slow this time around trying to make every thing as detailed as possible.  However several months from know I may need help recreating some of the textures for use in the game as I am having trouble making some look the way I want and like them to look perfect for the texture pack.  Anouther thing slowing me down is that I am looking for a job and really need one.  Be nice to play total miner again mabye even get ideas on how to make some textures by playing the game.




I am know on the down hill side for the multi texture pack.  I am really liking how it is coming along so far.  Still have about 100 block textures to make and all the items.  Thankfully items don't take very long at all to make especially being half the size or 1/4 the pixels.  I will try to stay focused on blocks that are definitely in the game from this point on.  I might still make it in time for 2.0.
« Last Edit: December 01, 2013, 12:20:11 AM by TRex »

Clerical

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Re: Texture Packs
« Reply #15 on: April 05, 2014, 01:09:01 PM »
Cheers! Also for blocks like Workbenches, furnaces, bookkshelves etc: (has more than 1 different side) does that mean I have to create it 64x64x64 ?
If you look through this spoiler tab, (Quote from eve from first page)
You will see all blocks you need a texture for, including sides of beds, books ect
Also answers your question on work benches.
Spoiler for Hidden Content:
Blocks

* Blocks in Yellow support transparency but only FULLY transparent pixels
* Blocks in Blue support semi transparency

-1 - Day Light Map
-2 - Night Light Map
-3 - Unused
-4 - Unused
-5 - Grass (side)
-6 - Tree (top / bottom)
-7 - TNT (top / bottom)
-8 - C4 (top / bottom)
-9 - Workbench (top)
-10 - Workbench (side)
-11 - Workbench (side)
-12 - Workbench (side)
-13 - Chest (top)
-14 - Furnace (top)
-15 - Block shop (top)
-16 - Item shop (top)
-17 - Block and Item shop (side)
-18 - Teflon (top)
-19 - Ice (top)
-20 - Water (side through glass)
-21 - Lava (side through glass)

-22 - Locked Chest (top)
-23 - Fire (top)
-24 - Fire Animation 1 (side)
-25 - Fire Animation 2 (side)
-26 - Fire Animation 3 (side)
-27 - Fire Animation 4 (side)
-28 - Fire Animation 5 (side)
-29 - Fire (bottom)

-30 - BedHead (end)
-31 - BedHead (side)
-32 - BedFoot (side)
-33 - BedFoot (end)
-34 - Sun
-35 - Moon
-36 - Sunrise/set light map
-37 - Moonrise/set light map
-38 - Book (inside leaf)
-39 - Safe (top)

0 - Sky Map (see post #2 for description)
1 - Grass
2 - Dirt
3 - Sand
4 - Scoria
5 - Wood
6 - WoodPlank
7 - WoodVeneer
8 - Leaves
9 - Glass

10 - Cloud
11 - Water
12 - WaterTileTopRight
13 - Lava
14 - LavaTileTopRight
15 - Clay
16 - Sandstone
17 - Limestone
18 - Basalt
19 - Andesite
20 - Dacite
21 - Diorite
22 - Tuff
23 - Serpentine
24 - Gabbro
25 - Granite
26 - Komatiite
27 - Marble
28 - Rhyolite
29 - Bedrock
30 - Carbon
31 - Obsidian
32 - Coal
33 - Flint
34 - Greenstone
35 - Diamond
36 - Ruby
37 - Gold
38 - Platinum
39 - Iron
40 - Opal
41 - Uranium
42 - Cobblestone
43 - Bricks
44 - Chess
45 - BookCase
46 - Torch
47 - Ladder
48 - Workbench
49 - Furnace
50 - Chest
51 - WoodDoorTop
52 - SteelDoorTop
53 - Teleport
54 - TNT
55 - C4
56 - Wisdom
57 - Blueprint
58 - Sapling
59 - WhiteFlowers
60 - PurpleFlowers
61 - RedFlowers
62 - YellowFlowers
63 - PineLeaves
64 - ItemShop
65 - BlockShop
66 - Sulphur
67 - Cyclonite
68 - Titanium
69 - Teflon
70 - Fluorite
71 - WovenLeaves
72 - Rope
73 - MultiTexture
74 - MossyCobblestone
75 - WaterTileBottomLeft
76 - WaterTileBottomRight
77 - LavaTileBottomLeft
78 - LavaTileBottomRight
79 - GrassyStone
80 - BlueBox
81 - Reserved1
82 - Reserved2
83 - Reserved3
84 - Reserved4
85 - Reserved5
86 - Reserved6
87 - Reserved7
88 - Reserved8
89 - Reserved9
90 - Reserved10
91 - UserDefined1
92 - UserDefined2
93 - UserDefined3
94 - UserDefined4
95 - UserDefined5
96 - UserDefined6
97 - UserDefined7
98 - UserDefined8
99 - UserDefined9
100 - UserDefined10
101 - Rasta
102 - WhiteTile
103 - Checkered
104 - Retro
105 - CherryMetal
106 - Static
107 - Ice
108 - ConcreteBrick
109 - Turkish
110 - Camouflage
111 - SpiderEgg
112 - LongGrass
113 - Stairs
114 - AmbientSounds
115 - WoodDoorBottom
116 - SteelDoorBottom
117 - Sign
118 - Fire
119 - SteelSpikes
120 - ClimbingIvy
121 - Book
122 - Key
123 - RaresChest
124 - NotUsed124
125 - NotUsed125
126 - NotUsed126
127 - RedMushroom

128 - TotalInvaders
129 - TotalPengo
130 - ArcadeMachine3
131 - ArcadeMachine4
132 - LockedChest
133 - LitFurnace
134 - WhiteWool
135 - BedHead
136 - BedFoot
137 - Spawner
138 - Crate
139 - Fence
140 - LockedDoorTop
141 - SunBox
142 - SentryTurret
143 - ProximityMine
144 - Snow
145 - SnowLayer
146 - Scaffold
147 - SteelPortcullis
148 - SteelPlating
149 - HalfBlock
150 - Ramp
151 - Cactus
152 - TerracottaTile
153 - OneWayGlass
154 - Cylinder
155 - GoldBlock
156 - StoneWall
157 - SandBrick
158 - Table
159 - GuildedWoodPanel
160 - Painting
161 - GrassShaded
162 - MapleLeaves
163 - WifiTransmitter
164 - WifiReceiver
165 - PressurePlate
166 - PoweredLight
167 - Safe
168 - Sundial
169 - Switch
170 - Button
171 - TrapDoor
...
204 - LockedDoorBottom
...
229 - LightOrange
230 - LightYellow
231 - LightBlue
232 - DarkBlue
233 - LightGreen
234 - DarkBrown
235 - Tan
236 - Creme
237 - DarkRed
238 - DarkGray
239 - Gray
240 - DarkGreen
241 - Pink
242 - Purple
243 - Cyan
244 - Black
245 - White
246 - Yellow
247 - Red
248 - Orange
249 - LightBrown
250 - Brown
251 - Green
252 - Blue
253 - Marker
254 - NotUsed254
255 - NotUsed255

Items

256 - Hand
257 - WoodPickaxe
258 - IronPickaxe
259 - SteelPickaxe
260 - DiamondPickaxe
261 - RubyPickaxe
262 - TitaniumPickaxe
263 - WoodHatchet
264 - IronHatchet
265 - SteelHatchet
266 - DiamondHatchet
267 - WoodShovel
268 - IronShovel
269 - SteelShovel
270 - DiamondShovel
271 - WoodSpear
272 - IronSpear
273 - SteelSpear
274 - DiamondSpear
275 - WoodSword
276 - IronSword
277 - SteelSword
278 - DiamondSword
279 - NotUsed279
280 - Camera
281 - Stick
282 - IronBar
283 - SteelBar
284 - GoldBar
285 - RubyGemStone
286 - DiamondGemStone
287 - GoldPieces
288 - TitaniumCarbide
289 - GrenadeLauncher
290 - Grenade
291 - RawFish
292 - CookedFish
293 - Bucket
294 - BucketFilledWithWater
295 - BucketFilledWithLava
296 - WoodShield
297 - IronShield
298 - SteelShield
299 - DiamondShield
300 - WoodDoor
301 - SteelDoor
302 - SledgeHammer
303 - SignIcon
304 - Lock
305 - WoodBow
306 - FlintArrow
307 - Feather
308 - FlintFlake
309 - RawLambChops
310 - CookedLambChops
311 - RawDuckMeat
312 - CookedDuckMeat
313 - Bed
314 - LockedDoor
315 - Lighter
316 - IronArrow
317 - SteelArrow
318 - DiamondArrow
319 - RubyArrow
320 - TitaniumArrow
321 - BoomArrow
322 - FireArrow
323 - Clipboard
324 - FenceIcon
325 - RopeIcon
326 - StairsIcon
327 - HalfBlockIcon
328 - RampIcon
329 - CylinderIcon
330 - SkeletonKey
331 - SkullKey
332 - SilkKey
333 - DiamondKey
334 - TitaniumKey
335 - GoldKey
336 - ShadowKey
337 - DwarfKey
338 - DarkKey
339 - KeyOfLight
340 - BobKey
341 - StoneKey
342 - GhostKey
343 - TitanKey
344 - HeroKey
345 - LightningKey
346 - LunaKey
347 - SolarKey
348 - CelestialKey
349 - SlimeKey
350 - NatureKey
351 - UndeadKey
352 - SpiderKey
353 - FishKey
354 - RubyKey
355 - NauticalKey
356 - TeleportKey
357 - BattleAxe
358 - ElvenBow
359 - AmuletOfFlight
360 - WaterTalisman
361 - ShieldBadge
362 - TenLeagueBoots
363 - TableIcon
364 - SwitchIcon
365 - ButtonIcon

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Gary

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Re: Texture Packs
« Reply #16 on: September 04, 2014, 07:04:20 PM »
On trying to install the paint.net software, 3 viruses including the Astromenda Search virus were installed onto my computer. I do NOT recommend downloading the paint.net software, and I don't think that others should be encouraged to download it.


               

Link to my youtube channel:
https://www.youtube.com/channel/UCo4rmelSOUB9YMM0Is-zWyQ

DiamondBack662

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Re: Texture Packs
« Reply #17 on: September 04, 2014, 08:31:48 PM »
On trying to install the paint.net software, 3 viruses including the Astromenda Search virus were installed onto my computer. I do NOT recommend downloading the paint.net software, and I don't think that others should be encouraged to download it.

Likely dependent on where you download it from... always download software from the home site.. never a mirror or secondary site. Also always scan the download before installing. Good Antivirus software should prevent getting viruses and not tell you after the fact. AVG Free Edition is available online.
http://download.cnet.com/AVG-AntiVirus-Free-2014/3000-2239_4-10320142.html?part=dl-avg_free_us&subj=dl&tag=button
« Last Edit: September 04, 2014, 08:35:12 PM by DiamondBack662 »

Gary

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Re: Texture Packs
« Reply #18 on: September 04, 2014, 08:37:04 PM »
Likely dependent on where you download it from... always download software from the home site.. never a mirror or secondary site. Also always scan the download before installing. Good Antivirus software should prevent getting viruses and not tell you after the fact. AVG Free Edition is available online.
http://download.cnet.com/AVG-AntiVirus-Free-2014/3000-2239_4-10320142.html?part=dl-avg_free_us&subj=dl&tag=button


I'm using malware-byte. Currently troubleshooting removing the virus right now on another forum. Thanks for the link though.



               

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https://www.youtube.com/channel/UCo4rmelSOUB9YMM0Is-zWyQ

DiamondBack662

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Re: Texture Packs
« Reply #19 on: September 04, 2014, 08:40:46 PM »
I'm using malware-byte. Currently troubleshooting removing the virus right now on another forum. Thanks for the link though.

That's anti-malware software.. what about for your anti-virus?

Malwarebytes Anti-Malware
Since some anti-malware utilities are trying to expand into the on-access malware scanning game, we figured we would ask what Malwarebytes, one of our favorite anti-malware tools, will and won't protect its users against. Malware Industry Analyst Adam Kujawa explained that Malwarebytes aims to detect as much malware as possible. However, their focus isn't on those classic threats like viruses and worms:

Malwarebytes Anti-Malware hunts down most often zero-day or zero-hour malware, a term our community uses to explain malware that has been newly created and released on the web. Zero-hour malware can be any type of malware out there that traditional antivirus products have a hard time detecting, so it's an additional security measure to protect the user from the kind of malware they are most likely to encounter while surfing the web. Most zero-hour malware is distributed in drive-by exploits or even via hacked accounts such as Facebook, Twitter or Skype. Some of the most commonly detected malware by our products include the Zeus banker Trojan, as well as other Trojan malware with the same purpose, such as Reveton ransomware and other types of ransomware that attempt to extort users into paying ridiculous fee, and an array of fake antivirus software (we call them rogue antivirus) that usually allow additional malware to be installed.

More recently, we have begun detecting what we call "Potentially Unwanted Programs" (PUPs). PUPs usually refer to adware or other types of software that really doesn't do anything but slow down your system and bombard you with advertisements. We decided that if we are protecting our users from the scum of the net that tries to steal their money via extortion or theft, we should also protect them from the scum of the net that tries to do it legitimately, by fooling the users into thinking their products are useful, when in reality they harm the system and cause more problems for the user. However, the default settings on our scanner only flag the software as potentially unwanted but leave it unchecked for removal. While we advise our users to avoid using this kind of software, since it isn't classified as malware, we don't automatically remove it and leave it up to the user to decide whether or not it's valuable for them. We understand that some users are used to having fifteen search bars in their browser window and prefer to keep it that way.

Malware that we don't target is usually older types that might not have been seen for a few years—we leave that protection up to the antivirus software vendors, since their specialty is protecting the user from known and dangerous malware. In doing so, we are allowed to target specifically the new malware that constantly changes and poses the biggest threat to the average user, who faces possible attacks directly from the web rather than from other sources. At the same time, we always have, and always will, advise our users to use our product in addition to an antivirus, to be doubly protected from the old and the new.
Put simply, Malwarebytes aims to protect you against all manner of malware, but common viruses and older threats aren't included. Their goal is to stay on the forefront and protect users from new exploits, trojans, backdoors, adware, and spyware. For everything else, you'll want a traditional on-access security tool.

Our Recommendation: Use One On-Access Antivirus Tool and One On-Demand Anti-Malware Tool

Thought I'd add that last bit so you'd know it doesn't cover viruses all that well
 
« Last Edit: September 04, 2014, 09:11:10 PM by DiamondBack662 »