I have begun a new series of maps that will be the greatest in Total Miner Deathmatch. As a veteran of the Blocky War, I have experience in the field and know how to make a good map. Close quarters? Check. Camper spots? Check. Open fields? You bet your bottom dollar they're in these maps as well. So let's get to it.
Countdown Currently under construction
Details: The United Countries of the World (UCW) has a space shuttle ready for launch. There's only one problem: R.O.T.U. (Rulers Of The Universe) has their eyes on sabotaging the plan and using the rocket for their own gains. Fight in the close quarters spaces of the launch pad, watching above and below you at all times. Don't miss your ride on the rocket...
Reactor Idea phase
Details: Open field of play, but plenty of places for CQC as well. Watch out for the nuclear reactor pools!
Details: The horrifying trench warfare setting of WWI is brought to Total Miner. Do you dare run through Dead Man's Land?
Train Idea Phase
Details: R.O.T.U. is at it again, this time sabotaging a train station at rush hour. It's up to the UCW forces to put a stop to the wicked Rulers Army. Navigate through the claustrophobic trains and watch out for civilians!
To further please you, here are just some of the game modes I have in mind:
The Game Modes
• Team Deathmatch: Two different avatar types face off against each other in traditional fashion.
• Free-For-All: Every man for himself! Who can last the longest?
• Sabotage: A bomb on one side must be defended at all costs...or else!
• Storm The Castle: One team stakes it out with only one life per team member, while the other team mercilessly attacks until all enemies are eliminated or the time runs out.
You probably are skeptical, and I wouldn't blame you. But I hope that these maps will open a new multiplayer experience for my fellow miners, especially with the new 2.0 update arriving soon. Further developments will be posted in regards to these maps and I hope to get some pictures of each as well.
Thank'ee, and keep on mining!