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Author Topic:  Charles Indie Game Development Thread.  (Read 9161 times)

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FatbFFA

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Re: Ieyfo's Game Development Thread.
« Reply #100 on: August 12, 2016, 02:19:30 PM »
Off topic again real quick, even though asking about the game is on topic, I just said it would be a creature, then you said no it will be a creature?
you put creatures. I'd rather not get topic lock pm me or talk in the shout box.



FatbFFA

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Re: TM Charles Indie Game Development Thread. (Convey)
« Reply #101 on: November 22, 2016, 10:18:25 PM »
OP Updated with a game I have been working on for the last 2 weeks. If anyone wants to play the demo follow the videos description on YouTube. As always open to opinions, I also need ideas what to add as I've been in a blank and this is usually were I stop but I've found that's my mistake I make with all my past games. Hope to see some stuff here!



Dryym

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Re: TM Charles Indie Game Development Thread. (Convey)
« Reply #102 on: November 23, 2016, 10:41:35 PM »
Convey
In Convey you are the square and you must guide it to the goal... The goal a place were everyone wants to get too, but must use the tools the player has in order to get there... The conveyor the tool the player relies on the most this tool allows it so you can move the player block around to get to the goal. The conveyors are the only way(currently) to get the player to the goal. You can set the direction of the conveyor to left, right, up, down by clicking them after they have been placed. There are things in your way such as static barriers and moving barriers so timing the block with the conveyors is key. There are many things still to add and I'm always open to suggestions you can put them here.

...

It's like reading the instructions of a bloody POPStation.

No offence meant, But did you translate this badly from Chinese?

Creator of the term "Deathmine "
Jared [19|Oct 07:12 PM]: "It changes everything" Dryym