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Author Topic:  Speed [actor|clan] [number]  (Read 113 times)

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Lord Leo

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Speed [actor|clan] [number]
« on: January 10, 2020, 06:38:04 PM »
What it is:
    A script command.

What it does:
    Changes the speed of a mob, player, or players in a clan.

How it could be used:
    A speed system that relates to how much health a player has.

    A weight system that slows a player down.

    Speed potions.

    Slowness potions.

    Sprint script.

Example in script:
    If
    Health < 50
    Then
    Speed [actor] [.5]
    EndIf

Documentation:
    A script that can be used to change a player's or mob's health.
    [1] is default speed.

Hayden

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Re: Speed [actor|clan] [number]
« Reply #1 on: January 11, 2020, 01:15:32 AM »
I would love to have this, theres a current way to do this that utilizes player specific zones but it gets a bit messy and confusing... Love the idea!
.
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 ( o.o )
 > ^ <

Lord Leo

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Re: Speed [actor|clan] [number]
« Reply #2 on: January 11, 2020, 09:38:09 AM »
I would love to have this, theres a current way to do this that utilizes player specific zones but it gets a bit messy and confusing... Love the idea!
Yeah, and if 2 players are in the same zone it changes both of their speeds.

Hayden

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Re: Speed [actor|clan] [number]
« Reply #3 on: January 11, 2020, 02:45:10 PM »
Yeah, and if 2 players are in the same zone it changes both of their speeds.

check out temp zones

Zone [name] [temp] [x,y,z] [x,y,z]

[temp] - Flag the zone as a temporary zone. Temp zones are not saved. Temp zones are attached to players, so if each player has a temp zone with the same name, they do not affect each other.
.
  /\_/\
 ( o.o )
 > ^ <