Total Miner. Please take a photo of this screen and post it on TotalMinerForums.net, so that we can fix it. Thank you.
System.InvalidOperationException: A previous Draw call threw an unhandled exception. See InnerException for details. ---> System.ArgumentException: The viewport is invalid. The viewport cannot be larger than or outside of the current render target bounds. The MinDepth and MaxDepth must be between 0 and 1.
Parameter name: value
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.set_Viewport(Viewport value)
at StudioForge.Engine.GameState.ScreenManager.FixViewport()
at StudioForge.Engine.GameState.ScreenManager.SetViewport(Viewport vp)
at StudioForge.Engine.GameState.ScreenManager.Draw(Boolean msgbox)
at StudioForge.Engine.GameState.ScreenManager.Draw(GameTime donotuse)
at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
at StudioForge.Engine.Game.BaseGame.Draw(GameTime donotuse)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameWindow.OnPaint()
at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StudioForge.Engine.Game.BaseGame.Run[T]()