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Author Topic:  Survival/Dig Deep Overhaul  (Read 7475 times)

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Nefty

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Re: Survival/Dig Deep Overhaul
« Reply #60 on: January 09, 2018, 03:08:09 PM »
I agree, in my eyes there is nothing better then a game that takes a grind. A game that does not end quickly. A game that takes time. Some people do enjoy exploiting but i honestly don't see the point, it's just basically cheating.

Not even a grind, its not difficult to rank your way up manually via crafting/mining. Shops should definitely be an end of the game block, something you get at the very end to make building structures on survival/dig deep easier when money wouldnt even be an issue.

As many W's as possible

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Re: Survival/Dig Deep Overhaul
« Reply #61 on: January 09, 2018, 11:28:20 PM »
Being someone who actually levelled all of their skills playing Dig Deep, it is already a real grind to get those skills up, especially at the beginning when you have few crafting options and actual playability. Anywho, shops helped a substantial amount at the beginning, but maybe there could be a difficulty setting that makes shops not in your inventory and also at the bottom of the map in terms of blueprints. That'd make the level grind quite intense.

Rev Elevenclaw

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Re: Survival/Dig Deep Overhaul
« Reply #62 on: January 12, 2018, 06:35:41 PM »
Please don't destroy DD!
Focus determines reality...

The Map Cartographer

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Re: Survival/Dig Deep Overhaul
« Reply #63 on: January 31, 2019, 12:58:19 PM »
I think it needs a big refresh and relaunch, editing it a this point would stress the dev team too much because there are too many items and blocks.

A simple redoing would be most acceptable in my eyes.

The Map Cartographer

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Re: Survival/Dig Deep Overhaul
« Reply #64 on: February 15, 2019, 06:57:22 AM »
I made a Fan-made expansion and is ready for download but needs feedback hope map goes well...