Total Miner. Please take a photo of this screen and post it on TotalMinerForums.net, so that we can fix it. Thank you.
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at StudioForge.TotalMiner.Script.IsInConditionalBlock(Int32 line)
at StudioForge.TotalMiner.Screens.ScriptLineMenuEntry.get_HighlightBarOffset()
at StudioForge.Engine.GameState.PanelMenuEntry.GetHighLightRect(Vector2 position)
at StudioForge.Engine.GameState.MenuScreen.HandleInput(InputState input)
at StudioForge.TotalMiner.Screens.BlockMenuScreen.HandleInput(InputState input)
at StudioForge.TotalMiner.Screens.ScriptEditScreen.HandleInput(InputState input)
at StudioForge.Engine.GameState.ScreenManager.Update(Int32 index, Boolean otherScreenHasFocus)
at StudioForge.Engine.GameState.ScreenManager.Update(GameTime donotuse)
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at StudioForge.Engine.Game.BaseGame.Update(GameTime gameTime)
at StudioForge.TotalMiner.TotalMinerGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StudioForge.Engine.Game.BaseGame.Run[T]()