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Author Topic: [Completed] QuickGather Mod  (Read 2330 times)

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Rorthic

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QuickGather Mod
« on: March 06, 2018, 11:45:45 PM »
Description: Adds the ability to quickly gather materials when using the proper tool, use an axe to chop down whole trees, a pick axe for entire veins of ore and scythe for fields full of crops. All the tools and blocks are customizable through the config files that will be generated the first time the mod is ran. Should support custom blocks from other mods as well.

Installation instructions:
1: Navigate to your total miner folder default is something like
         C:\Users\YOUR_USER_NAME\Documents\My Games\TotalMiner\Mods
2: If there is not a Mods folder create one.
3: In the Mods folder create a QuickGather folder.
4: Download file from below and extract to the newly created QuickGather folder, there is only a .dll file at this time.

http://totalminerforums.net/index.php?action=downloads;sa=view;down=66

After you start a world with the mod the first time it will create 5 different config files in your Mods/QuickGather folder "C:\Users\YOUR_USER_NAME\Documents\My Games\TotalMiner\Mods\QuickGather\config"
All worlds share the same config files:
Harvest.cfg edit to determine which tools can harvest fields of fully grown crops
LumberJack.cfg edit to determine which tools can be used to chop down whole trees.
LumberJackBlocks.cfg edit to determine which blocks are classified as trees.
VeinMine.cfg edit to determine which tools work for mining whole veins of ore.
VeinMineBlocks.cfg edit to determine which blocks are classified as ore.
« Last Edit: June 29, 2018, 10:36:58 PM by Rorthic »

Rorthic

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Re: QuickGather Mod
« Reply #1 on: March 07, 2018, 08:48:09 AM »
Updated to ver 1.1


ver 1.1
changed MaxSearchBlock to MaxBlockCollection with default 1000
MaxSearchBlock is no longer used
changed search pattern to a flood fill type

added additional blocks to default mining block config file
 Sapphire, Sulphur, Carbon, Fluorite, Cyclonite

added tool degradation option set in configs
LumberJack.cfg: DegradeAx=true
VeinMine.cfg: DegradePick=true
can be added but not done by default MineGrid=1
Harvest.cfg: DegradeScyth=true


added console commands
 qg ToggleVeinMine   turns Vein mining on and off
 qg ToggleLumberJack turns lumber jack on and of
 qg ToggleHarvest turns harvesting on and off
 qg Help lists all commands
 qg Help <command> help for individual commands
 qg SaveConfig saves current settings to config file
 qg Ver/Version show current version

Added holding down key "Q" disables quick gather temporary
change this key in LumberJack.cfg ToggleKey=Q
for possible keys see https://msdn.microsoft.com/en-us/library/microsoft.xna.framework.input.keys.aspx
« Last Edit: March 13, 2018, 12:40:42 PM by Rorthic »

AlienizdPixel

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Re: QuickGather Mod
« Reply #2 on: March 07, 2018, 12:41:55 PM »
Impressive mod, my only complaints are that some ore are not registered by default (Sapphire, Sulphur, Carbon, Fluorite, and Cyclonite), and that the durability used does not reflect how many blocks were destroyed.
Despite those, it is still a useful mod.
-Alionz

Rorthic

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Re: QuickGather Mod
« Reply #3 on: March 07, 2018, 01:53:11 PM »
Impressive mod, my only complaints are that some ore are not registered by default (Sapphire, Sulphur, Carbon, Fluorite, and Cyclonite), and that the durability used does not reflect how many blocks were destroyed.
Despite those, it is still a useful mod.

I will add those blocks to the default config file in the mean time you can edit the file and paste in:
Code: [Select]
Sapphire=true
Sulphur=true
Carbon=true
Fluorite=true
Cyclonite=true

I will look into the possibility of adjusting the durability based on blocks destroyed as well.

Dryym

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Re: QuickGather Mod
« Reply #4 on: March 07, 2018, 02:27:29 PM »
I haven't played around with this, But from seeing this happen with the timber mod on MC, I think there should be some sort of keybind to turn this ability on and off. Imagine you're building a house and you misplace a log. Then you forget that using an axe on the log has this function, Aand boom. All your logs are gone.

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Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

Rorthic

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Re: QuickGather Mod
« Reply #5 on: March 07, 2018, 09:31:23 PM »
I haven't played around with this, But from seeing this happen with the timber mod on MC, I think there should be some sort of keybind to turn this ability on and off. Imagine you're building a house and you misplace a log. Then you forget that using an axe on the log has this function, Aand boom. All your logs are gone.

Next version will have console command so you can turn it on and off at will, not sure how well having a special key bind would work, but I will look into it.

I will look into the possibility of adjusting the durability based on blocks destroyed as well.

Durability degrading will be in the next version as well.

Stoneart

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Re: QuickGather Mod
« Reply #6 on: March 08, 2018, 09:12:40 AM »
Wow, Very nice job. Great Tool to have. Will definitely be nice with a console command.

Rorthic

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Re: QuickGather Mod
« Reply #7 on: March 12, 2018, 10:20:40 PM »
new version 1.1 released
I suggest deleting the old config files and having the mod recreate them, easiest way to get the new features by default.

Jesse

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Re: QuickGather Mod
« Reply #8 on: March 12, 2018, 11:44:54 PM »
new version 1.1 released
I suggest deleting the old config files and having the mod recreate them, easiest way to get the new features by default.
What Changed?


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Rorthic

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Re: QuickGather Mod
« Reply #9 on: March 13, 2018, 12:34:45 PM »
new version 1.1 released
I suggest deleting the old config files and having the mod recreate them, easiest way to get the new features by default.
What Changed?

its in the change log at the top but i think below is everything

added to LumberJack.cfg:
DegradeAx=true
ToggleKey=Q
MaxBlockCollection=1000

removed
MaxSearchBlock

added to VeinMine.cfg:
DegradePick=true
MaxBlockCollection=1000
can be added but not done by default MineGrid=1

removed
MaxSearchBlock

added to Harvest.cfg:
DegradeScyth=true
MaxBlockCollection=1000

removed
MaxSearchBlock

added to VeinMineBlocks.cfg
Sapphire=true
Sulphur=true
Carbon=true
Fluorite=true
Cyclonite=true