Would someone who knows what they're doing kindly make a guide on adding your own block textures in total miner to override the current ones?
I toyed around with it myself, and got completely lost. I also tried Craig's modding API information post, and I am not sure where I went wrong.
If I add the exact files he adds there as so:
File name: "BlockTextures.XML"
i assume that from that code, the 2 blocks that should change are GRASS and RETRO.
I also made a PNG that is 16 tall by 32 wide, with 2 block textures side by side in Gimp, nothing loads in total miner, but I am also not given any error message.
Is there something I am doing wrong? I would assume that part of it is that I have 2 textures in the PNG, but i compared that with a few other Mods and the PNG is set up almost the same way.
Once I figure out how to get custom block textures, I can implement a few texture packs pretty fast.
Maybe it would help if someone outlined the process from start to end, as I am finding out how much I do not know about modding.