All in title. here is the text from the crash screen.
Total Miner: Forge. Please take a photo of this screen and post it on TotalMinerForums.net, so that we can fix it. Thank you.
System.NullReferenceException: Object reference not set to an instance of an object.
at StudioForge.TotalMiner.AI.IsHealthNode.UpdateCore(ITMBehaviourExecutionEngine engine)
at StudioForge.TotalMiner.DialogHandler.FindDialogNodeExecutingOtherNodesOnTheWay(BehaviourTree tree, BehaviourTreeNode node, INPCBehaviour npc, Boolean executeScripts)
at StudioForge.TotalMiner.DialogHandler.get_CanTalkToNPC()
at StudioForge.TotalMiner.Player.HandlePlayInput()
at StudioForge.TotalMiner.Player.HandleInput(GamePadState pad, GamePadState lastpad)
at StudioForge.TotalMiner.GameInstance.HandleInput(InputState input)
at StudioForge.TotalMiner.Screens.GameplayScreen.HandleInput(InputState input)
at StudioForge.Engine.GameState.ScreenManager.Update(Int32 index, Boolean otherScreenHasFocus)
at StudioForge.Engine.GameState.ScreenManager.Update(GameTime donotuse)
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at StudioForge.Engine.Game.BaseGame.Update(GameTime gameTime)
at StudioForge.TotalMiner.TotalMinerGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StudioForge.Engine.Game.BaseGame.Run[T]()