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Author Topic: [Discussion] GK's Mod Discussion/Support Topic  (Read 6481 times)

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The Gold Knight

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Re: GK's Mod Discussion/Support Topic
« Reply #10 on: December 28, 2017, 01:42:31 PM »
Another preview of what GK is working on:



Did you modify the default /gk skin? Not as in the model, The XML data. I thought Craig said custom avatars weren't possible yet.
I actually replaced the Carpenter model just to see if I could actually do this. No xmls were used, I literally just replaced a model. I messaged good old craig to see if it's currently possible to add avatars instead of replacing them and he said yes. No explanation how though.

So you posted some western stuff in my wild, wild west thread awhile ago. Is it okay if I use those textures now that they may be inside your mod?
Yes, that stuff was originally made for you so you can do as you like with it

AlienizdPixel

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Re: GK's Mod Discussion/Support Topic
« Reply #11 on: December 28, 2017, 01:48:07 PM »
I actually replaced the Carpenter model just to see if I could actually do this. No xmls were used, I literally just replaced a model. I messaged good old craig to see if it's currently possible to add avatars instead of replacing them and he said yes. No explanation how though.
He may have thought you were referring towards NPC avatars instead of the player's if there was no clarification.
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The Gold Knight

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Re: GK's Mod Discussion/Support Topic
« Reply #12 on: December 28, 2017, 01:49:31 PM »
I actually replaced the Carpenter model just to see if I could actually do this. No xmls were used, I literally just replaced a model. I messaged good old craig to see if it's currently possible to add avatars instead of replacing them and he said yes. No explanation how though.
He may have thought you were referring towards NPC avatars instead of the player's if there was no clarification.
I think that may be the case, but I'm hoping it's still currently possible :P

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Re: GK's Mod Discussion/Support Topic
« Reply #13 on: December 28, 2017, 02:06:02 PM »
Could you make a custom NPC and slap a photo of Craig's face on it, add a voice so every time you get close to it or interact with it, it says "g'day mate"?

I'd pay to see that. Offers start at 10.


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CDJ

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Re: GK's Mod Discussion/Support Topic
« Reply #14 on: December 28, 2017, 02:55:43 PM »
Could you make a custom NPC and slap a photo of Craig's face on it, add a voice so every time you get close to it or interact with it, it says "g'day mate"?

I'd pay to see that. Offers start at 10.

Or when you approach the NPC, it says "Craig from the total miner team here"

The Gold Knight

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Re: GK's Mod Discussion/Support Topic
« Reply #15 on: December 28, 2017, 02:58:42 PM »
I won't be doing any of that. Because I don't want to, and mainly because this topic isn't for suggestions/requests or ideas for new mods.

Not Actually Atlas

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Re: GK's Mod Discussion/Support Topic
« Reply #16 on: December 28, 2017, 05:37:51 PM »
Another preview of what GK is working on:



Did you modify the default /gk skin? Not as in the model, The XML data. I thought Craig said custom avatars weren't possible yet.
I actually replaced the Carpenter model just to see if I could actually do this. No xmls were used, I literally just replaced a model. I messaged good old craig to see if it's currently possible to add avatars instead of replacing them and he said yes. No explanation how though.

So you posted some western stuff in my wild, wild west thread awhile ago. Is it okay if I use those textures now that they may be inside your mod?
Yes, that stuff was originally made for you so you can do as you like with it
Thanks! Didn't want to steal your work


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The Gold Knight

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Re: GK's Mod Discussion/Support Topic
« Reply #17 on: December 28, 2017, 07:05:05 PM »
Boy, wouldn't a bunch of toy soldiers be fun to play with?

Dryym

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Re: GK's Mod Discussion/Support Topic
« Reply #18 on: December 29, 2017, 05:31:11 PM »
You missed out on a golden opportunity by not making them look like the little plastic army men that everyone had as a kid.

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The Gold Knight

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Re: GK's Mod Discussion/Support Topic
« Reply #19 on: December 29, 2017, 08:57:19 PM »
You missed out on a golden opportunity by not making them look like the little plastic army men that everyone had as a kid.
Oh believe me, I considered that. But there were two key defining factors of why I didn't. 1, I was inspired by minecraft's Clay Soldiers mod for this, and 2, I'm lazy.