Once there is a proper section for mods, I'd very much like this topic moved but for now, this will have to do.
This will be a topic for the purpose of discussing any of the mods I've made, if someone finds a problem with it, has feedback for it, or just wants to compliment me on my amazing work
Mods I've Released:GK's Armory Also the first mod released on the forums!
GK's Armory adds 24 Greenstone Gold tiered weapons, 6 Armor pieces, a potion, and a key to the game!
Included in this mod is:
Preview of the mod:Link to Mod Page: No more downloads from me

Changelog:
---------------------
Western WeaponsThis mod pack includes a western themed Revolver, Winchester, Scoped Winchester, Sticks of Dynamite, Molotov McRibtail, and Bullets. None of these items do anything on their own and are for scripting purposes. Note that in scripts the item IDs are WestRev, WestScope, WestWin, WestMol, WestBul, and WestDy
Preview of the mod:Link to Mod Page: No more downloads from me

Changelog:
---------------------
Dark Souls Black Knight GearThis mod pack includes the Black Knight Shield, Greataxe, Halberd, Sword, and Greatsword from Dark Souls 1.
Preview of the mod:Link to Mod Page: All gone
Changelog:
---------------------
GK's Toy Army MenThis mod adds in 4 new NPCs in 10 different colors who are tiny as heck, and meant for nothing more than to fight each other. It adds in a Green, Red, Blue, and Yellow toy soldier, tank, jeep, and helicopter to watch fight to the death for your amusement. It comes with several behaviors that can be used to assign them to teams which will have them fight each other, but not the same color.
IMPORTANT to make them work properly, on the npc spawn blocks, you have to set the inventory to contain the colored block of the color they are. For example, if you have a green tank and green jeep, they should have the green block in their inventories to make sure they don't attack each other, and make sure red/blue/yellow units all have their corresponding color in their inventory.
Preview of the mod:Link to the mod page:

Changelog:
---------------------
GK's Custom BlockThis mod adds in a block separate from the rest, and doesn't replace any used blocks. It's completely unique and separate. Yes this mod is not a serious one, but it does show that we can have makeshift custom blocks added in right now by using unused blocks.
Preview of the mod: Link to the mod page: yikes, oof
-----------------------------------------
PermissionsYou do not have permission to re-upload any of my mods to any other sites.You may not upload modified versions of my mods unless granted permission.You may not use any of my assets in any of your mods unless granted permission.You may however give feedback and have fun with my mods.-----------------------------------------
Once Total Miner has access to the Steam Workshop, all mods located here will be uploaded there, while this topic will remain open as a discussion topic. All of my mods on the forums will then be outdated and no longer managed, as the workshop will become the focus.