Author Topic:  [res:x,y] variable  (Read 225 times)

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Dryym

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[res:x,y] variable
« on: December 23, 2017, 04:15:26 PM »
It's recently come to my attention that HUD elements are based off pixel measurements still. While this was not a problem on 360, With all the possible resolution scales from people's different monitor setups, It could become problematic on PC.

To amend this, I suggest [res:x,y] to variables to retrieve the resolution of the player's screen.

This allows people to position and size HUD elements based on normalized values.

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Bradley0130

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Re: [res:x,y] variable
« Reply #1 on: December 23, 2017, 08:47:19 PM »
You smart

Hayden

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Re: [res:x,y] variable
« Reply #2 on: December 26, 2017, 04:59:22 AM »
It's recently come to my attention that HUD elements are based off pixel measurements still. While this was not a problem on 360, With all the possible resolution scales from people's different monitor setups, It could become problematic on PC.

To amend this, I suggest [res:x,y] to variables to retrieve the resolution of the player's screen.

This allows people to position and size HUD elements based on normalized values.
Ohmygoddryymifthisgetsaddedillbesohappy, I like this idea, and I feel its an important feature that should be implemented...
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Re: [res:x,y] variable
« Reply #3 on: December 26, 2017, 05:21:59 AM »
players screen resolution is such a hard topic when it comes to HUD as the bars and notifications will be AWOL and you wouldn't even know.