Author Topic:  Sprinting  (Read 3412 times)

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CDJ

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Re: Sprinting
« Reply #15 on: September 19, 2017, 05:30:20 PM »
First off, Let me state that I know sprinting is one of the most requested ideas by far, And it always gets shot down because we already move faster than MC sprinting.

I am not suggesting sprinting to increase our speed even further past that, That would be ridiculous. Instead I am suggesting that we reduce the default speed of the player and all mobs and make the current default speed be sprinting speed.

The reason for this is simple. Without a difference in speed, Chases in combat will get nowhere. If sprinting is added, Then this will allow defenders a chance to make a speedy getaway, And it will allow attackers a chance to close the gap. Assuming that sprinting has a limited timer, Chases will become more enjoyable because you will have to time your sprinting to either get away, Or close the gap.


Another side effect of this is that it gives you a limited chance to run away from mobs that are normally way faster than you. Eg. Werewolves and Trolls.


Combat in TM has potential with its unique weapons and armours, But the movement system totally kills that potential by making combat a jumping contest. This would be the first in many steps to fix that and make combat more interesting.

Such a good idea, maybe if this was implemented with some sort of stamina bar and/or huger and thirst i think it would work well.

Dryym

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Re: Sprinting
« Reply #16 on: September 19, 2017, 05:47:05 PM »
Such a good idea, maybe if this was implemented with some sort of stamina bar and/or huger and thirst i think it would work well.

That's another common idea that gets shot down fairly frequently. Personally, I think this could (and should) work independently of those features. As it is, This would not be a huge gameplay change, It would just add a small tweak to make things a bit more interesting. Adding proper stamina, Hunger, And thirst is better suited to a script or mod IMO.

In addition, Stamina would be practically useless and just annoying. Imagine having to stop mining every minute or two to recharge your stamina. Weapons already have cooldowns to their swinging, So that makes that part unnecessary. At that point, The only reason to have a stamina bar would be for sprinting, And I don't think that is worth the screen space. I don't think you should be able to sprint infinitely, But I don't think a stamina bar is necessary.

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CDJ

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Re: Sprinting
« Reply #17 on: September 19, 2017, 05:50:35 PM »
Such a good idea, maybe if this was implemented with some sort of stamina bar and/or huger and thirst i think it would work well.

That's another common idea that gets shot down fairly frequently. Personally, I think this could (and should) work independently of those features. As it is, This would not be a huge gameplay change, It would just add a small tweak to make things a bit more interesting. Adding proper stamina, Hunger, And thirst is better suited to a script or mod IMO.

In addition, Stamina would be practically useless and just annoying. Imagine having to stop mining every minute or two to recharge your stamina. Weapons already have cooldowns to their swinging, So that makes that part unnecessary. At that point, The only reason to have a stamina bar would be for sprinting, And I don't think that is worth the screen space. I don't think you should be able to sprint infinitely, But I don't think a stamina bar is necessary.

Good point, i was thinking more along the lines of only sprinting effecting your stamina. I would not mind mining affecting it but it would be at a much slower pace then sprinting. I'm sure most of these features will be added with mods anyway.

pierce

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Re: Sprinting
« Reply #18 on: November 20, 2017, 12:56:05 AM »
ik nobody has replied to this in a while, but if people don’t want this to be added because of how parkour will be “ruined”, then maybe we can have the option to enable or disable sprint in zones. btw great idea!!! i’ve always wanted this enough that i just made my own scripts for sprinting.

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KeefdaQueef

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Re: Sprinting
« Reply #19 on: November 21, 2017, 11:52:06 AM »
ik nobody has replied to this in a while, but if people don’t want this to be added because of how parkour will be “ruined”, then maybe we can have the option to enable or disable sprint in zones. btw great idea!!! i’ve always wanted this enough that i just made my own scripts for sprinting.
The whole point is to reduce movement speed and use Sprint to move like the regular speed we are used to.
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CDJ

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Re: Sprinting
« Reply #20 on: November 21, 2017, 04:33:18 PM »
ik nobody has replied to this in a while, but if people don’t want this to be added because of how parkour will be “ruined”, then maybe we can have the option to enable or disable sprint in zones. btw great idea!!! i’ve always wanted this enough that i just made my own scripts for sprinting.
The whole point is to reduce movement speed and use Sprint to move like the regular speed we are used to.

This makes more sense.

The Map Cartographer

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Re: Sprinting
« Reply #21 on: April 21, 2018, 11:33:53 AM »
The current speed in TM is not bad nor is it good its smooth and comfortable and the bobbing and feels nice just walking around. Sprint would fit survival mode and Dig Deep because of the brutal mob design and placement of the Troll Chief and Werewolves..

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Re: Sprinting
« Reply #22 on: April 21, 2018, 12:06:13 PM »
http://totalminerforums.net/index.php?topic=3.0

Number 15.

This topic has been spoken of extensively. I believe they came to the conclusion that, not only is the speed already fine, it's faster than Minecraft's walk speed. Not to mention one could speed up anyone using zones and what not

Rev Elevenclaw

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Re: Sprinting
« Reply #23 on: April 22, 2018, 01:22:00 PM »
I tried scripting a zone that follows you and has a speed boost. It worked sorta,  too laggy on my map.  I tried to script flight too.  I usually died on that 1....
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Re: Sprinting
« Reply #24 on: July 03, 2018, 04:38:12 AM »
I don't know, maybe the opposite would be better in this game. Nerfing your movement speed and making you press a button or anything to get it back to "normal" would suck for longtime players. However, a walk option wouldn't be without it's uses. I mean for one, it would be great move slower when trying not to fall off a block. Two, in theory it could provide a combat advantage if implemented in a way that changes your stats. Running into someone's fist or sword or claws would result in them hurting you worse in theory, while your own attacks would have more momentum when moving at full speed. So by increasing defense and reducing attack while "walking", you can create more intricate combat. And third, and probably useless for most people, I think it would add a nice touch when it comes to RPG maps to be able to choose to not always be running at full speed wherever you go. I just think that instead of lowering the normal speed of our players we can give an advantage to going slower once in awhile.


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