I think GK is suggesting that there would be for example an Iron Leggings model, and that model would be drawn instead of the avatars regular leg model if the player is wearing Iron Leggings. Which means a dwarves leg would look the same as a trolls legs, except of course a different scale.
Wait, I thought this would mean separating the separate avatar body parts into separate components that could be manipulated.
Ok, idea here regarding visual armor. Peraps, once NPC/Avatar models are all modular, armors could be their own "body part" as it were. Like, when equipping a piece of armor, it replaces the body part with a built version of the piece of armor?It's not ideal. It would mean each avatar would lose its unique form.
But isn't that how armor works?
Unless the style is changed by the avatar using the armor, it should always look the same on any model.
Iron Armor isn't going to look different on a Human or Orc unless, (Minus size), the "Avatar" has characteristics that change it.
And if that's the idea you had in mind, you're over complicating things.
In the case of armor for the most part in RPG's, more, (Not all), people don't care what their character looks like with the armor on, (Minus Stats), only that their character looks BA.
And I have yet to see that ever change.
Personally I don't care to have visual armor, but if added, I would rather have one universal look, which is easier to determine than a bunch of uniquely designed armor sets, which can throw people off as to what armor someone might be wearing.
To be honest, I'm more into the idea of animated Avatars than visual armor at the moment.
It can add a lot to visual armor when and or if it gets added.