Author Topic:  Hit detection question  (Read 122 times)

0 Members and 1 Guest are viewing this topic.

Palladeonix

  • Jr. Member
  • **
  • Posts: 25
    • View Profile
    • Awards
  • Xbox: ReaperZz176
Hit detection question
« on: December 30, 2016, 12:22:26 PM »
I dont know if this is possible, but is there a way of making something happen if the player is hit from behind only?

Father Dryymas

  • Supreme Member
  • *****
  • Posts: 4110
  • What's yours is mine. ~TM's Resident Master Thief~
  • Awards Members who have unlocked the robotic avatar Awarded to exemplary forum members 2 years on site+300 posts Site art contributions/TPs in-game/Contest winners 1 year on site+100 posts
    • View Profile
    • Awards
  • Xbox: dryym
Re: Hit detection question
« Reply #1 on: December 30, 2016, 12:30:04 PM »
Not if a mob attacks the player as far as I know, But with players it is possible, It's just some more complex scripting.

Creator of the term "Deathmine "
Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

Palladeonix

  • Jr. Member
  • **
  • Posts: 25
    • View Profile
    • Awards
  • Xbox: ReaperZz176
Re: Hit detection question
« Reply #2 on: December 30, 2016, 12:32:51 PM »
Perfect! I can figure it out now, thanks again man! (I ask too many questions) xD

Father Dryymas

  • Supreme Member
  • *****
  • Posts: 4110
  • What's yours is mine. ~TM's Resident Master Thief~
  • Awards Members who have unlocked the robotic avatar Awarded to exemplary forum members 2 years on site+300 posts Site art contributions/TPs in-game/Contest winners 1 year on site+100 posts
    • View Profile
    • Awards
  • Xbox: dryym
Re: Hit detection question
« Reply #3 on: December 30, 2016, 04:57:40 PM »
Perfect! I can figure it out now, thanks again man! (I ask too many questions) xD

If you need any help, Just ask. I am pretty decent when it comes to vectors in scripts.

Creator of the term "Deathmine "
Jared [19|Oct 07:12 PM]: "It changes everything" Dryym