Then it loops after 1 second.
This script creates an analog clock on the positive Z face of the script block it is run from.
For anyone curious as to how this works, It first gets the current game time and separates it into the minutes and the hours.
Then it converts the hours and minutes into degrees from 0-360.
Then it converts that to an angle from -180 to 180.
Then it converts that to radians.
Then it converts the radians to a vector.
Then it spawns particles along that vector.
It's not that complicated or hard, It just looks kinda intimidating.