Author Topic: [Scripts] Particle to block placement script  (Read 583 times)

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Redsparx

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[Scripts] Particle to block placement script
« on: December 03, 2016, 04:42:42 PM »
Redsparx at it again.
(BTW, this one is supposed to have 2 prefixes, script and particles.)
So im trying to make a working volcano script where if a particle hits a block, the area above it is where a fire block is placed. Is it even possibls to do that sort of script?
Please help a fellow Youtuber.
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Lunar

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Re: Particle to block placement script
« Reply #1 on: December 03, 2016, 05:16:16 PM »
Nope, unless theres a way to check a block relative to a particle, or a conditional to do the same, but for now, no

PWRBTTN

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Re: Particle to block placement script
« Reply #2 on: December 03, 2016, 05:58:20 PM »
If you check out the script made by Phaercia that allows you to make a catapult, you could run that script a bunch with random values, then have it place a block at the end of the particle's life. It'll achieve what you're looking for, I'm sure.
/snail       /snail    /snail         /snail /snail      /snail   /snail                /snail        

Redsparx

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Re: Particle to block placement script
« Reply #3 on: December 10, 2016, 01:18:20 PM »
If you check out the script made by Phaercia that allows you to make a catapult, you could run that script a bunch with random values, then have it place a block at the end of the particle's life. It'll achieve what you're looking for, I'm sure.
Can you please send me the link to that page.
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Lunar

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Re: Particle to block placement script
« Reply #4 on: December 10, 2016, 02:06:03 PM »
Its simple to do it in this way, lets say the duration of the particle is 3 make the particle line of script then after, add this

Wait [3000]
// Whatever you want here