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Author Topic:  How would you do this? (Vectors+HUD Shapes = Custom Waypoints)  (Read 366 times)

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Dryym

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How would you do this? (Vectors+HUD Shapes = Custom Waypoints)
« on: September 14, 2016, 08:31:19 AM »
A simple question that probably has a somewhat complicated answer. How would you translate a vector going to a coordinate into the position of a HUD shape based on your view direction?

An example of this in game is the compass.

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Phearcia

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Re: How would you do this? (Vectors+HUD Shapes = Custom Waypoints)
« Reply #1 on: September 15, 2016, 08:05:52 PM »
Constantly updating compass, using x and z facing and 360 hudbars.