This code is really cool. Especially when you have a display intersect circle command.

Var (pi) = (3.1415926)

Var (vectorX) = 50 + (pos:x)

Var (vectorZ) = 50 + (pos:z)

Var (radians) = (radians) + (1) (the 1 can vary)

Var (degrees) = (radians) * (180) / (Pi)

Var (x) = (vectorX) * (cos:rad) + (pos:x) + (number equals length)

Var (y) = (pos:Y) + (1)

Var (z) = (VectorZ) * (sin:rad) + (pos:z) + (number equals length)

Script (your intersect) (wait) (vars:x,y,z)

Loop (20)

(Your intersect Script)

Var (x) (y) (z)

If

Intersect (I used sphere) (x,y,z) (.5) (display)

Then

Script desired effect