- Deadman -
Deadman is a zombie survival game that is made using the Blender Game Engine and is created completely by me. This game was inspired mainly by Dead Ops Arcade from Call of Duty: Black Ops. The game is basic, you're in a small area and lots of zombie cubes race to kill you. As you kill more zombies, you gain points. Points determine the difficulty of the game i.e when you have over 20,000 points, the zombies will run faster and when you hit 50,000 points they will run even faster etc.
You are given 2 nukes to prepare yourself at the start. Every 50 kills you get, you're equipped with another added nuke. They are extremely useful for getting yourself out of a corner when trapped by a horde of zombies and should only be used in a crucial situation like that.
Like most games, you start at 100 health. I felt the health system was too strict in Dead Ops Arcade so I adjusted it so that when you are hit by a normal zombie, you will take 5 health, getting struck by the first boss will deal 10 health and the second boss will take 25 health. The only way go regain health is by getting lucky with pickups. There are currently 4.
Starting with the health pickup, it's very self explanatory. When you pick it up, you gain 50 health.
Next, there is the laser gun. It's fires powerful laser bullets that shreds through all zombie types, even the bosses. It also doubles your fire rate for 30 seconds.
Then there is the traditional Double Points. Again, very self explanatory. It doubles the points you receive for 30 seconds.
Lastly, this can only be obtained as a drop from bosses. It's a follower that shoots with you for 30 seconds. It has a slightly slower fire rate but it almost allows you to stay in a corner and constantly shoot and you'll most likely not get hit.
I will be posting screenshots alongside my development as the game grows. I am open to suggestions and changes so feel free to post anything that could potentially improve the game.