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Author Topic: [Sharing] public particle component pack  (Read 19809 times)

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.ok

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Re: public particle compoment pack v1
« Reply #100 on: December 02, 2016, 12:41:07 AM »
That was one of the early on ideas given to me by casual onion I thinkI'll get to eventually.depending on how it goes I might add a hat or 2 but I'm kinda limited on hat design

Oh right I didn't realise it was already suggested.. Anyways what are you currently working on at the moment??
tbh idk what items I do in order

For the most part it's random lol;or I just look through the list to do and then depending on the amount of time I have to work on something I based it off of that,where I don't wanna do something hard when I have 1-3 hours to spare,where if it's gonna take me a while to do the item then I usually wait on doing it until a day I have off from work or the weekend




.ok

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Re: public particle compoment pack v1
« Reply #101 on: December 02, 2016, 04:39:38 AM »
Made a quick wall vent





Probably could've used less emitters,but I couldn't figure out how to make the lines even in the center,so i tried my best
plus I wanted to have it look like there was actually a steel grating/fence look and not have a flat feel.it might of used a few more emitters but it was worth it

I was going to try and do one more item but I ran out of time




.ok

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Re: public particle compoment pack v1
« Reply #102 on: December 03, 2016, 03:33:10 AM »


I got the sims just now so ima be using the sims and maybe some of the dlc for some ideas...and based off of what i remember the sims being like,im sure it's def going to come in handy with alot of interior items for houses,which will help alot

ill post more info on what i find later today




.ok

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Re: public particle compoment pack v1
« Reply #103 on: December 05, 2016, 01:58:20 AM »
made a picnic table





might add some different styles or colors to choose from




.ok

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Re: public particle compoment pack v1
« Reply #104 on: December 06, 2016, 02:49:34 AM »
have a bunch to add to the particle pack today
big thanks to tate for donating some of his particles to the pack

My particles:

grill
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i wanted to do the coals better or add more,but i only had 4 emitter spots left i couldve added before i hit 50 and i wanted to keep it below 50 emitters.I have a cool idea for a script that i wanna do with the grill later that i'll post later after its done,but i added some smoke to the coals


flies
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Crazytater' particles


bonfire/camp fire
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2 different anvils
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youtube logo
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lamp post
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quest markers
red yellow,white,green,blue,and a yellow ? mark
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pickup
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a mist effect
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waterfall effect
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volcano effect
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some kind of siren
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« Last Edit: December 06, 2016, 03:15:51 AM by .ok »




PWRBTTN

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Re: public particle compoment pack v1
« Reply #105 on: December 06, 2016, 04:03:57 AM »
How are you organising your pack in folders? By theme, by donator, by general particle cost?
/snail       /snail    /snail         /snail /snail      /snail   /snail                /snail        

.ok

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Re: public particle compoment pack v1
« Reply #106 on: December 06, 2016, 04:05:48 AM »
How are you organising your pack in folders? By theme, by donator, by general particle cost?
mostly theme/general use




Dryym

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Re: public particle compoment pack v1
« Reply #107 on: December 06, 2016, 08:41:19 AM »
I made a sack recently. I've been trying to make it script friendly, But I can't seem to add an offset to it without doing some other method.


I'm probably going to end up making the offset work by placing a chest underneath the particle emitter and putting items in it to make the particle offset. This means the whole system will be 2 blocks for as many particles as you want. Unfortunately, The max offset I can make whilst still having decimal places is 10. So placement won't be able to be super precise.


Edit: Actually, Forget that last part. My brain did a dumb and forgot that the stack size doesn't matter. I can have more than 100 items in a chest.
« Last Edit: December 06, 2016, 10:16:33 AM by Count Dryymula »

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Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

.ok

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Re: public particle compoment pack v1
« Reply #108 on: December 07, 2016, 05:19:21 AM »
added a quick chair
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chairs will be quick to make depending what kind i do,so ill try and do alot of different kinds. potions seems easy to make too

right now im just adding random stuff to the pack but i want to do stuff that would be used frequently as well as variety.sure i can do a bunch of really cool stuff,but i want to be able to offer stuff that people can use a lot or that would be popular for use

what do you guys recommend that i focus on more?




.ok

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Re: public particle compoment pack v1
« Reply #109 on: December 08, 2016, 05:42:11 AM »
so my goal was to make an end table,but i think i made it too small xD





or is that actually a good size for it?