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Author Topic: [RPG] Huttondale Modern Economy Map  (Read 23145 times)

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Dryym

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Re: Huttondale Modern RPG
« Reply #20 on: July 26, 2016, 07:03:55 PM »
but the first two took flipping ages. I had like 40 scripts to do
I'm wondering if this could have been done more efficiently?

Is there much that can't be done more efficiently?

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casual onion

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Re: Huttondale Modern RPG
« Reply #21 on: July 26, 2016, 09:15:48 PM »
Ah. It was time consuming - to me at least. Let me elaborate.

Each property has two scripts, a confirm and a purchase script. The confirm script is simple if has inventory x else y. The purchase script is around 16 lines. It has the same as the confirm for added security in case anything occurs or I mess up. It also has around 4 history marks (I like to track things) the inventory scripts, set blocks and lastly the notify and zone commands.

To be honest it just involves changing the names of things (and block coordinates) in the scripts but with well over 100 properties, it can take a while though I've been quite productive today :)

An average script name would be

Enclave\The Green\05\Confirm

Village Name\Road Name\Number\Confirm or Purchase

I just change them in zone names etc. Don't think there's an easier way to do property scripts, been using these for a while.
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Craig

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Re: Huttondale Modern RPG
« Reply #22 on: July 26, 2016, 10:32:04 PM »
You can't use relative coords in some way?

Craig

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Re: Huttondale Modern RPG
« Reply #23 on: July 26, 2016, 10:46:02 PM »
The OP is showing "photo's not found"

Craig

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Re: Huttondale Modern RPG
« Reply #24 on: July 27, 2016, 12:33:37 AM »
If you could post one of your property scripts, I could check if 2.44 can do it 'relatively', i.e. one script for all properties, and if not, I could see if there's a way to do that.

casual onion

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Re: Huttondale Modern RPG
« Reply #25 on: July 27, 2016, 04:20:01 PM »
The OP is showing "photo's not found"

It's because i changed the photo group name on photobucket, I'll get it fixed.

If you could post one of your property scripts, I could check if 2.44 can do it 'relatively', i.e. one script for all properties, and if not, I could see if there's a way to do that.

Here's an actual property script.

Enclave\The Green\05\Confirm

If
HasInventory [player] [goldpieces] [<] [168000]
Then
MessageBox [Sorry, this property is 168,000 Aires.] [a=[Withdraw from bank?][Bank\Withdraw\Menu]]
Else
MessageBox [Purchase 5, The Green for 168,000 Aires?] [a=[Withdraw from bank?][Bank\Withdraw\Menu]]

Enclave\The Green\Purchase

If
HasInventory [player] [goldpieces] [<] [168000]
Then
MessageBox [Sorry, this property is 168,000 Aires.] [a=[Withdraw from bank?][Bank\Withdraw\Menu]]
Else
History [Enclave\The Green\05] [player] [+1]
History [Owns\House] [player] [+1]
History [Property\Income] [+168000]
History [Points] [+1680]
History [Enclave\House] [+1]
History [House Owned] [+1]
Inventory [player] [take] [goldpieces] [168000]
SetBlock [894,249,928] [Sign] [37]
SetText [894,249,928] [[gamertag]]
SetTexture [894,249,928] [2]
Notify [[gamertag] bought a house!] [global] [124,252,0]
Zone [Enclave\The Green\05] [builder=player]

Yes - I have a lot of history marks.

Yes - I'm incredibly organised, it's almost alphabetical order!

Good luck simplifying it.
| Thanks for reading my post. It was great, wasn't it? |

| I build Economy RPG Maps, here i my current one. Hazzah! |

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casual onion

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Re: Huttondale Modern RPG
« Reply #26 on: August 12, 2016, 02:17:47 PM »
Howdy.

I'm currently on holiday so haven't really been on Huttondale. As the new update is out, I have loads of script based additions to improve the map as it's mostly just buildings, so if you have any ideas then please let me know what i could do. I'm still on track for an October realise, some time around Halloween so that's good eh? I'll update the features I added before my holiday when I can.

Ta-rah.


| Thanks for reading my post. It was great, wasn't it? |

| I build Economy RPG Maps, here i my current one. Hazzah! |

| Feel Free to send me a message on here on the TM Discord (casual onion#3563) |

| Enjoy the next post! |

casual onion

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Re: Huttondale Modern RPG
« Reply #27 on: August 14, 2016, 02:27:24 PM »
At 8pm GMT until 10PM GMT today, I'll be hosting Huttondale to 10 guests on public. This is for finding bugs and taking suggestions. Come join if you want to see!
| Thanks for reading my post. It was great, wasn't it? |

| I build Economy RPG Maps, here i my current one. Hazzah! |

| Feel Free to send me a message on here on the TM Discord (casual onion#3563) |

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casual onion

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Re: Huttondale Modern RPG
« Reply #28 on: August 16, 2016, 07:58:16 PM »


The Huttondale Barn Update is here (albeit a bit delayed)!

You can now buy a derelict barn in a secluded and very private location in the middle of no-where and convert it into a beautiful property.

How would you convert these and what into? I look forward to seeing your *creative* suggestions.
| Thanks for reading my post. It was great, wasn't it? |

| I build Economy RPG Maps, here i my current one. Hazzah! |

| Feel Free to send me a message on here on the TM Discord (casual onion#3563) |

| Enjoy the next post! |

casual onion

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Re: Huttondale Modern RPG
« Reply #29 on: August 25, 2016, 02:00:26 PM »
Howdy.

I've added absolutely loads, mainly scripts but some building.

> Twinlakes Village (Pictures coming soon)
A large village centered around a man made and natural lake. Every cottage is different and most are built into the landscape. There's also three shops.

> Omega & JG
The two main shops in Huttondale, the latter ran by me and the former by my admin GOD x DRIVE. Each business has three shops (Treeton, Rockford & Twinlakes) & (Bridgetown, Rockford & Twinlakes). Unfortunately, he has better locations and prices. Both sell pickaxes and hatchets and currently, only JG sells blocks. Each shop also has private crafting rooms downstairs.

Come stop by as i host most days each week. See you soon!
| Thanks for reading my post. It was great, wasn't it? |

| I build Economy RPG Maps, here i my current one. Hazzah! |

| Feel Free to send me a message on here on the TM Discord (casual onion#3563) |

| Enjoy the next post! |