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Author Topic: [RPG] Huttondale Modern Economy Map  (Read 27850 times)

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crazytater94

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Re: Huttondale Modern RPG
« Reply #10 on: July 17, 2016, 04:51:05 PM »
No, I like seeing new builds, rather than the same ones. Ha, I guess that's why I haven't seen some of my components in years

casual onion

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Re: Huttondale Modern RPG
« Reply #11 on: July 17, 2016, 04:53:12 PM »
No, I like seeing new builds, rather than the same ones. Ha, I guess that's why I haven't seen some of my components in years

I think I've got a few of your components actually on a very old map. I think i adapted them for use as residential properties. I do see what you mean about my builds being similar though.
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casual onion

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Re: Huttondale Modern RPG
« Reply #12 on: July 17, 2016, 06:12:04 PM »
I've been incredibly productive on this map recently. That's a good thing i think. Today i've added;

> Seven ranks, the same as on Barrow.
> All mine selling scripts (10 in total). The blocks are all under mining level 20 so those with a lower mining level aren't fighting with those wielding diamond pickaxes. The higher value mine will be located in Rockford, a bus journey or long walk away.
> ATM & bank menu scripts are complete, the rest will be done tomorrow.
> Added ATM's at main locations such as villages and certain buildings
> Built more bus stops

Tomorrow's to do list
> Finish bank
> Add HudBars
> Begin bus scripts
> Add wood mine
> Begin Allotments
> More property scripts

This map is coming along nicely :)
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casual onion

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Re: Huttondale Modern RPG
« Reply #13 on: July 23, 2016, 07:44:03 PM »
Howdy folks. Haven't been working on Huttondale much recently but today I got a few things done. Here's this weeks additions.

> Bank fully finished for withdraw and deposit.
> Wood Mine Finished
> Sell All Button added
> More houses scripted
> Began working on JG Scripts
> All 7 Ranks are scripted
> Lottery is scripted

Coming Soon

> Bus scripts
> Allotment Scripts
> Wood selling scripts
> Even more property scripts
> HUDBars

I'm happy with the progress being made though as it's currently just me working on the map.

Ta rah :)
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Lord Leo

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Re: Huttondale Modern RPG
« Reply #14 on: July 24, 2016, 05:54:38 AM »
theres a couple things that should be done to your new rpgs because they all seem to be the same but just the layout is different and a couple of addition with my upcoming map scrips wont run my economy the players will you should add guns and a couple of more jobs like a officer job or a theif job officers arrest theifs theifs can pick pocket players but if a cop wrongly accuses someone they get punished or something but you should change things up a bit the buildings don't have to be different but its getting boring just mining in a mine why don't you have it where players can edit outside of the city limits? idk if its just me or what but those are my ideas

casual onion

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Re: Huttondale Modern RPG
« Reply #15 on: July 24, 2016, 08:36:43 AM »
I'll break down your quote and try and explain it the best that i can.

theres a couple things that should be done to your new rpgs because they all seem to be the same but just the layout is different

Um, they aren't all the same. I'm always coming under fire for "overusing" sand coloured materials. Well, i'm sorry but i just like it and i think they work quite well together.

and a couple of addition with my upcoming map scrips wont run my economy the players will

I'm not really sure what you mean by this ;(

you should add guns

I would prefer to keep this map family friendly, especially with quite a few younger players who join my maps.

and a couple of more jobs like a officer job or a theif job officers arrest theifs theifs can pick pocket players but if a cop wrongly accuses someone they get punished or something

These probably won't be needed if the map is family friendly though TenMan has pretty much the exact same thing at it works quite well i think. I think i'll go for more quest style jobs on this map.

but you should change things up a bit the buildings don't have to be different but

Almost all the buildings in this map are brand new designs and those that aren't have been changed.

its getting boring just mining in a mine why don't you have it where players can edit outside of the city limits?

Because this will cause a whole heap of problems and there won't just be mines, i assure you.

idk if its just me or what but those are my ideas

I love suggestions but i should probably say that i am not hating on anyone, just wanted to be 100% honest and not sugarcoat the truth or what i think. I need to be more honest.

« Last Edit: July 24, 2016, 08:39:39 AM by casual onion »
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Vexon X1

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Re: Huttondale Modern RPG
« Reply #16 on: July 24, 2016, 09:04:42 AM »
      This map looks really nice, but my only remote question is, What's the point of the map? If it's like baystone, where you mine, and buy a house then what was a point in creating a new map? Maybe try something...new, maybe add some kind of story-RPG-like aspect to the map, because Your maps function really well with the whole economy thing. 

   As far as the builds, I like the bridges, and the simplistic design they have. Plus I also liked how you made the map on a more "Hilly" world. I also notice you have the same build-style that you commonly use which look nice might I add :)

 Overall reguardless of what this turns out to be in the end, I look forward to joining Huttondale.
Good Luck!

casual onion

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Re: Huttondale Modern RPG
« Reply #17 on: July 24, 2016, 10:45:52 AM »
This map looks really nice, but my only remote question is, What's the point of the map? If it's like Baystone, where you mine, and buy a house then what was a point in creating a new map? Maybe try something...new, maybe add some kind of story-RPG-like aspect to the map, because Your maps function really well with the whole economy thing. 

Yes, the map is similar to my previous maps of Baystone & Barrow. The reason that i don't continue the maps on for a long while is that they a) break and become un-feasible to continue with (Baystone) or b) I want a change of scenery and the ideas that i have would work better and are easier to implement (Barrow).

The whole point of the map is to build a map as accurate to a British landscape as possible. Sure, a huge mine in a village centre isn't realistic - i get that but the buildings and bridges will be as close to realistic as possible. I describe my building style as "British Realism" and i try to stick to that. The main reason i use sandbrick and sandstone is because it's the closest to golden coloured stone in Rupture.


As far as the builds, I like the bridges, and the simplistic design they have. Plus I also liked how you made the map on a more "Hilly" world. I also notice you have the same build-style that you commonly use which look nice might I add :)

I think the bridges turned out nicely. I should say that they aren't all my doing though i have helped on them. The one that i solely built and designed is the brick one. I made the map on grasslands because it allows for more unique buildings as they can be built in or onto the hillside. Every house in the map has a nice view of something, less so in Duxford though. I'm also glad you like my building style, not many do :)

Overall regardless of what this turns out to be in the end, I look forward to joining Huttondale.
Good Luck!

Well, i look forward to seeing you soon and hopefully you can become the richest in the map and have a lovely property with nice views :)
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casual onion

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Re: Huttondale Modern RPG
« Reply #18 on: July 26, 2016, 06:14:27 PM »
What up peeps. How's it kicking?

Any who, I've been proper busy on Huttondale so I'm gonna give you the details, m'kay?

Added
> All property scripts done for Duxford & Enclave
> Added 5 purchasable derelict barns in the more remote areas of the map for player renovations :)
> Landscaping
> Building some sick walls

Okay, it doesn't look like I've done much but the first two took flipping ages. I had like 40 scripts to do plus trying to design buildings that look derelict is rather difficult.

Other than that, i hosted Barrow (which is totally still a thing) and yeah, I'd love to release the map soon if you wanna?

TTFN.
| Thanks for reading my post. It was great, wasn't it? |

| I build Economy RPG Maps, here i my current one. Hazzah! |

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Craig

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Re: Huttondale Modern RPG
« Reply #19 on: July 26, 2016, 06:49:51 PM »
but the first two took flipping ages. I had like 40 scripts to do
I'm wondering if this could have been done more efficiently?