I had a brainwave yesterday, which I honestly should have had a year ago but hey ho.
**Long post but it's worth reading if you have time, basically writing my thoughts down**
Anyway, I was thinking about jobs and that they should be taken to the next level. So you might remember the Barrow jobs with the bakery and butchers yeah? well I want to combine those jobs with the supply and demand system in Huttondale and make it so the map really does have an economy. Here's how I think it will work.
So say there's a mill. The mill uses wheat sourced from the farm to produce flour. The miller then sells flour on to either a bakery or a shop like JG. The shop will obviously then sell it onto the customer.
So what is the employees job?
- Turn wheat into flour
- Deliver and Sell flour to bakeries, shops and possibly customers (this will cost more than at JG though)
Like the JG and Omega jobs it will be done using clans, meaning that they can only have one job at a time.
What makes it different to previous maps is that there will be multiple places to work for each profession (e.g. two Mills) all under the same clan of miller. Because of this, the miller can choose to sell their wheat to either an independent bakery or a supermarket which I suppose adds an element of competition. Ideally the miller will want to make as much money as possible but as it is in the real world, it won't be that simple.
Say the miller has two choices to sell their flour to, a bakery or a supermarket.
The bakery offers 50 Aires for 10 Bags of flour (5 each)
JG offers 100 Aires for 50 Bags of flour (2 Each)
The miller will have to decide whether time or money is more important. These examples aren't brilliant but you get the gist.
This can also be done for other industries. Take Ingots for example...
A Miner could get the ores and sell them to the blacksmiths for say 5 each or become a Miner (job) and get 7 Each, but this then limits what there main source of income is, do you really want to spend hours mining iron?
Any the blacksmiths turn this ore into Ingots and sell them on to businesses and customers. JG has a (an albeit closed) Ingots shop in Twinlakes so this could be one of the retailers that buy it.
I've thought about allowing players to make pickaxes and the like so they aren't restricted to mining iron. I'll have to get around the obvious possibly of theft by either:
- Making the prices you get from retailers high
- The opposite, taxing them when they leave factory and giving it back when it's sold.
I suppose this could lead to all sorts of things, maybe even a police job! Ha, maybe I'm getting carried away...
Obviously JG wants to make an income so will have a much higher profit margin (difference between buy from miller price and sell to customer price) then a bakery has.
Here's a few more jobs I can do complete with supply chains (job name in brackets)
Fishing from lakes (Angler) > Café (Chef) > Customer or direct from fishery to customer
*Angler collects fish, café cooks it
Farm (technically it's a slaughterhouse but farm is less offensive...)
Collects meat - you know how (Butcher) > Restaurant (Chef), Customer or Business (Retailer)
A retailer's job is simple, collect products to sell at the shop they work at. They can buy products direct from suppliers or other businesses to sell at their shop. If you own your own shop you are an entrepreneur not a retailer. I'll probably add a wholesaler job to satisfy this area.
Wholesalers will buy direct from producers (Anglers, Farmers, Millers etc) and sell only to those who run their own business (have at least rank team leader and a block shop) though I might make it so anyone with that rank can buy there.
I suppose there could also be an xp and rank system for jobs which will likely be for monetary gain. (maybe you collect money for hitting xp when selling - basically commission(
e.g. Sell 1 cooked beef for 10xp. Collect 10,000 xp for 1,000 Aires (equivalent to 100 points).
Lastly, when a business runs out of a specific produce eg cooked lamb chops it will notify the map and those in associated clans (eg Butcher) will get a separate messagebox appear asking them to make more cooked lamb chops. It will look something like this..
[global] Wok n Roll is out of cooked beef!
[Butcher clan] Wok n Roll needs more cooked beef, send them raw beef from the Slaughterhouse!
[Chef clan] Cook more beef! Your customers want to give you money!
Basically employees can make or break a business! I could even make it so you can buy a business if you work there (when it comes up for Sale) and reap not just the benefits of the work you do but everyone else and build yourself a bigger premises!
To summarise the jobs that could be added...
- Entrepreneur (Shop Owner)
Damn this map is going to be awesome!
If you don't understand any area of this post, reply below and I'll make it make sense for you (and me lol)
TLDR: Jobs support other jobs.