Poll

What kind of map you guys would like?

Open world with only quest...
Adventure world where you got to follow a path...
Open world with a main quest line and an economy...
An offline world that we will share so you could play the game without laggs...

Author Topic:  Medieval Project (Need builders/scripters)  (Read 2414 times)

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Platinum Dryym

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Re: Medieval Project (Need builders/scripters)
« Reply #15 on: July 10, 2016, 11:49:50 AM »
Quick question, Are you doing a more realistic style of map, Or a more outlandish fantasy thing?

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Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

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Re: Medieval Project (Need builders/scripters)
« Reply #16 on: July 10, 2016, 12:06:05 PM »
Quick question, Are you doing a more realistic style of map, Or a more outlandish fantasy thing?

Maybe more a fantasy thing, this way we could include more ideas and contents into the world

Platinum Dryym

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Re: Medieval Project (Need builders/scripters)
« Reply #17 on: July 10, 2016, 12:20:18 PM »
Quick question, Are you doing a more realistic style of map, Or a more outlandish fantasy thing?

Maybe more a fantasy thing, this way we could include more ideas and contents into the world

Not exactly what I meant, But Ican see how my wording could be confusing.
I mean in terms of building styles. Realistic as in "Could this conceivably be created realisticly by these races?"

http://totalminerforums.net/index.php?topic=16212.0
This is an example of a more realistically styled fantasy map.

http://totalminerforums.net/index.php?topic=13681.0
This is an example of a less realistically styled fantasy map.


I personally enjoy more realistic styles, But it is your map, Not mine.

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Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

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Re: Medieval Project (Need builders/scripters)
« Reply #18 on: July 10, 2016, 03:44:56 PM »
Quick question, Are you doing a more realistic style of map, Or a more outlandish fantasy thing?

Maybe more a fantasy thing, this way we could include more ideas and contents into the world

Not exactly what I meant, But Ican see how my wording could be confusing.
I mean in terms of building styles. Realistic as in "Could this conceivably be created realisticly by these races?"

http://totalminerforums.net/index.php?topic=16212.0
This is an example of a more realistically styled fantasy map.

http://totalminerforums.net/index.php?topic=13681.0
This is an example of a less realistically styled fantasy map.


I personally enjoy more realistic styles, But it is your map, Not mine.
Oh ok I see what you mean, but we will talk about ideas for the map when we will have enough builders so I guess it's gonna depend of who we have in our team and what we want to build (like what kind of map: rpg, adventure, challenge or whatever).

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Re: Medieval Project (Need builders/scripters)
« Reply #19 on: July 10, 2016, 03:49:58 PM »
I personnaly enjoy more fantasy styles because of its fancy way to have details!

Pringle

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Re: Medieval Project (Need builders/scripters)
« Reply #20 on: July 10, 2016, 03:54:35 PM »
You can add me to the list of builders :)
https://m.

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Re: Medieval Project (Need builders/scripters)
« Reply #21 on: July 10, 2016, 04:07:05 PM »
I personnaly enjoy more fantasy styles because of its fancy way to have details!

Meh, I prefer details that make sense. It is very possible to have a highly detailed structure that looks realistic.


BTW, I won't be part of the team for this map due to the fact that it would delay my own map, But I will certainly help if I am needed. I just can't be putting time into a different map.
« Last Edit: July 10, 2016, 04:09:16 PM by Dryym »

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Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

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Re: Medieval Project (Need builders/scripters)
« Reply #22 on: July 10, 2016, 04:14:54 PM »
You can add me to the list of builders :)
Thank you pringle:)

I personnaly enjoy more fantasy styles because of its fancy way to have details!

Meh, I prefer details that make sense. It is very possible to have a highly detailed structure that looks realistic.


BTW, I won't be part of the team for this map due to the fact that it would delay my own map, But I will certainly help if I am needed. I just can't be putting time into a different map.
"Fancy" doesn't mean "no sens" it is possible to put fancy details with sens!
But ok I'm taking note for your help, thank you!:)

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Re: Medieval Project (Need builders/scripters)
« Reply #23 on: July 10, 2016, 04:16:08 PM »
Post update, new builder: Pringle

Platinum Dryym

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Re: Medieval Project (Need builders/scripters)
« Reply #24 on: July 10, 2016, 04:25:31 PM »
I personnaly enjoy more fantasy styles because of its fancy way to have details!

Meh, I prefer details that make sense. It is very possible to have a highly detailed structure that looks realistic.


BTW, I won't be part of the team for this map due to the fact that it would delay my own map, But I will certainly help if I am needed. I just can't be putting time into a different map.
"Fancy" doesn't mean "no sens" it is possible to put fancy details with sens!
But ok I'm taking note for your help, thank you!:)


This all depends on context. If the area you are building would be poor (Like most people in medieval times were.) Then fanciness makes no sense. Being fancy is for those who have things to spare. If you are poor, You have less, If anything, To spare.

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Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

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Re: Medieval Project (Need builders/scripters)
« Reply #25 on: July 10, 2016, 04:48:42 PM »
I personnaly enjoy more fantasy styles because of its fancy way to have details!

Meh, I prefer details that make sense. It is very possible to have a highly detailed structure that looks realistic.


BTW, I won't be part of the team for this map due to the fact that it would delay my own map, But I will certainly help if I am needed. I just can't be putting time into a different map.
"Fancy" doesn't mean "no sens" it is possible to put fancy details with sens!
But ok I'm taking note for your help, thank you!:)


This all depends on context. If the area you are building would be poor (Like most people in medieval times were.) Then fanciness makes no sense. Being fancy is for those who have things to spare. If you are poor, You have less, If anything, To spare.
True, but talking about rich: they leaved their houses to live around the castle, so the poorest took their houses and now live in.... Anyway we could discuss of this for long

Pringle

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Re: Medieval Project (Need builders/scripters)
« Reply #26 on: July 11, 2016, 04:07:29 AM »
You should make a topic in the group section so we can start discussing the project
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Re: Medieval Project (Need builders/scripters)
« Reply #27 on: July 11, 2016, 06:38:30 AM »
You should make a topic in the group section so we can start discussing the project
It is done, I just forgot to mention you to join. The name is: Medieval Project

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Re: Medieval Project (Need builders/scripters)
« Reply #28 on: July 11, 2016, 03:16:45 PM »
We need one more builder/scripter and we will have our minimum. We can still accept people after if the project isn't too far in its progress.

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Re: Medieval Project (Need builders/scripters)
« Reply #29 on: July 11, 2016, 04:40:06 PM »
Post updated, new builder: The Sneaky Sort. We will now start to discuss about ideas, but recruitment isn't over! We still need a very good scripter or two and some builders!

Thank you,
Dave~