Poll

What kind of map you guys would like?

Open world with only quest...
Adventure world where you got to follow a path...
Open world with a main quest line and an economy...
An offline world that we will share so you could play the game without laggs...

Author Topic:  Medieval Project (Need builders/scripters)  (Read 3606 times)

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FaRe x SteW

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Medieval Project (Need builders/scripters)
« on: July 08, 2016, 11:38:33 PM »
Hello forums members,

I'm Dave (IYIr Poissant is my gamertag) and I just thought of a great idea.
In the past month, I looked at online game that anyone else have been hosting.
One thing I noticed: it is that pretty much half of the servers are "4 ways deathmatches.
Second thing I noticed: there is not a lot of medieval worlds. And where there is, they aren't really good, or it has a real need of contents.

So, my idea is to combine 4-5 or 6 good medieval builders/scripters in one team and build: a rpg, an adventure or whatever we could discuss of.

(Habitually, a team of builders is good for: friendships and particuly for bringing ideas "on the table". Being more than 1 or 2 builders is usefull because builders has some different styles that we could mix up.)

Anyway, reply me what you guys are thinking about this and tell me if you could be one of our team member.

Thank you,

~Dave

(By the way, we will not give credits more to someone thab another, it's not a project to became famous on the forums, it's only to bring back the old feelings of this wonderful game.)

Team builders:
-FaRe x SteW (IYIr Poissant)
-MaskOfDarkness
-Vexon (Foxy The Pirate)
-Pringle (Pringle2009)
-The Sneaky Sort
-
-

Current activities:
Terraforming

Update:
-We have almost 3/5 of the outline of the map done, we are terraforming a lot!! (Btw we still need more terraformers).
-We started: a castle up on a mountain, a village nearby the castle.
-We finish one biome: the marsh, and we started annother one.

« Last Edit: August 27, 2016, 06:17:35 PM by FaRe x SteW »

FaRe x SteW

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Re: Medieval Project (Need builders/scripters)
« Reply #1 on: July 08, 2016, 11:39:50 PM »
And sorry for my grammatical, my native tongue isn't english.

Trubtavium Recordsmith VII

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Re: Medieval Project (Need builders/scripters)
« Reply #2 on: July 09, 2016, 12:04:33 AM »
The only problem with having good builders working together that don't know each other that well is that building styles will clash. Even though they'd all be medieval builders, they have different ideas on what they see as medieval. Plus drama is always inevitable once the map is built up and your builders want the map as well.

FaRe x SteW

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Re: Medieval Project (Need builders/scripters)
« Reply #3 on: July 09, 2016, 12:11:58 AM »
The only problem with having good builders working together that don't know each other that well is that building styles will clash.
I think we should actually mix up every styles we can found, this could bring more detailed thing or more diversity no?

Plus drama is always inevitable once the map is built up and your builders want the map as well.
That is why I am recruiting, we don't want drama it's only to build a map where new players that only played deathmatches for now. To give them the feeling we had when we played 3-4 years ago...
So credits or any avocados like this would not be the reasons why we build this up. Just for fun and challenge!


Trubtavium Recordsmith VII

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Re: Medieval Project (Need builders/scripters)
« Reply #4 on: July 09, 2016, 12:16:08 AM »
Very rare for people with different styles to successfully incorporate them together, but I do look forward to this map.

FaRe x SteW

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Re: Medieval Project (Need builders/scripters)
« Reply #5 on: July 09, 2016, 12:18:35 AM »
Very rare for people with different styles to successfully incorporate them together, but I do look forward to this map.
As an exemple: for me it is easy to appropriate someone his styles ir his way to do something but I can also have my own.
I think open minds could work together without any problems.

Dryym

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Re: Medieval Project (Need builders/scripters)
« Reply #6 on: July 09, 2016, 06:20:13 AM »
Very rare for people with different styles to successfully incorporate them together, but I do look forward to this map.

I incorporate different styles into worlds all the time. It is not really all that difficult.

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Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

FaRe x SteW

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Re: Medieval Project (Need builders/scripters)
« Reply #7 on: July 09, 2016, 06:25:05 AM »
Exactly and coworking could be great! So we still need 3-4 or 5 builders/scripters. We will talk ideas and goals after.

Nefty

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Re: Medieval Project (Need builders/scripters)
« Reply #8 on: July 09, 2016, 10:26:18 AM »
I incorporate different styles into worlds all the time. It is not really all that difficult.

Im sorry but i have to xD

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FaRe x SteW

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Re: Medieval Project (Need builders/scripters)
« Reply #9 on: July 09, 2016, 08:56:27 PM »
Post updated, new builder: Vexon

Dr_Vex_Ender

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Re: Medieval Project (Need builders/scripters)
« Reply #10 on: July 09, 2016, 11:06:37 PM »
Ya know my gamertag is now Vexon X1 right? lol your  not the first one to make that mistake :)

 ::)
Silly....Silly Fare ::)

Trubtavium Recordsmith VII

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Re: Medieval Project (Need builders/scripters)
« Reply #11 on: July 09, 2016, 11:26:04 PM »
Ya know my gamertag is now Vexon X1 right? lol your  not the first one to make that mistake :)

 ::)
Silly....Silly Fare ::)

I'm sure he was just listing your forum name.

FaRe x SteW

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Re: Medieval Project (Need builders/scripters)
« Reply #12 on: July 10, 2016, 12:25:51 AM »
Trub is right, people know you for your old name: Foxy The Pirate

Dr_Vex_Ender

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Re: Medieval Project (Need builders/scripters)
« Reply #13 on: July 10, 2016, 08:45:26 AM »
Im 100% cool with that, just wanted to let you know that my GT is no longer that.

FaRe x SteW

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Re: Medieval Project (Need builders/scripters)
« Reply #14 on: July 10, 2016, 11:27:41 AM »
Ok we need at least two more person!