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Author Topic:  MineSweeper  (Read 2766 times)

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ThatOneGuy

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Re: MineSweeper
« Reply #10 on: March 05, 2016, 08:30:16 PM »
will you be sharing this?  :D I would love to play this
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Re: MineSweeper
« Reply #11 on: March 05, 2016, 09:08:34 PM »
will you be sharing this?  :D I would love to play this

I plan to do a few more projects on this world, so when it's done I may share it out.

ThatOneGuy

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Re: MineSweeper
« Reply #12 on: March 05, 2016, 11:17:06 PM »
ok
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Dryym

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Re: MineSweeper
« Reply #13 on: March 06, 2016, 07:02:00 AM »
This may seem like a bit of a silly question, But how do you determine which cell the player is clicking?

If anything, I chose a silly way to do it :P. But basically it's just a SetEvent for your hand and for a stick. They activate individual scripts that power the blocks in front of you, in turn activating the script blocks that make up the front of the cells. To avoid activating script blocks behind the one intended, it just checks to make sure that it only activates the 1st block in your line of sight and not keep activating more behind it. It all could've been done with a button, but this seemed cooler  8)

I thought you'd have a bunch of script blocks with their look at range set to 16 like with the Rubik's cube. I still would have found a problem with that, But it would be better than what you have.

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Re: MineSweeper
« Reply #14 on: March 06, 2016, 08:00:33 AM »
I thought you'd have a bunch of script blocks with their look at range set to 16 like with the Rubik's cube. I still would have found a problem with that, But it would be better than what you have.

Then it wouldn't be a click. The Rubik's Cube was a slide so that's why I was able to use it for that.

Dryym

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Re: MineSweeper
« Reply #15 on: March 06, 2016, 08:11:07 AM »
I thought you'd have a bunch of script blocks with their look at range set to 16 like with the Rubik's cube. I still would have found a problem with that, But it would be better than what you have.

Then it wouldn't be a click. The Rubik's Cube was a slide so that's why I was able to use it for that.

Yeah it would. Give history marks on the look range, And query them for the item swing.

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Re: MineSweeper
« Reply #16 on: March 06, 2016, 08:21:10 AM »
I thought you'd have a bunch of script blocks with their look at range set to 16 like with the Rubik's cube. I still would have found a problem with that, But it would be better than what you have.

Then it wouldn't be a click. The Rubik's Cube was a slide so that's why I was able to use it for that.

Yeah it would. Give history marks on the look range, And query them for the item swing.

The Item swing isn't what runs the click script, it's the blocks in front of the cells themselves. Since they all use relative coordinates, they would have to be powered with the Item Swing, not the other way around.

Lunar

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Re: MineSweeper
« Reply #17 on: March 06, 2016, 02:32:51 PM »
Youre are doing so much amazing things, i love it!

urlag

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Re: MineSweeper
« Reply #18 on: March 23, 2016, 04:01:48 PM »
Just seen this reply Hashtag.
Yea that makes sense thanks and once again, weldone on another great project.
Don't drink and script,
 you'll regret it in the morning