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Author Topic:  2.0 General Discussion  (Read 39601 times)

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Quadraphinic

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Re: 2.0 General Discussion
« Reply #470 on: December 30, 2013, 05:39:44 PM »
We need thorn bushes.
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DiamondBack662

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Re: 2.0 General Discussion
« Reply #471 on: December 30, 2013, 05:40:51 PM »
We need thorn bushes.
Cheers Quad

yes.. and thorn bushes.

Craig

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Re: 2.0 General Discussion
« Reply #472 on: December 30, 2013, 08:32:45 PM »
How about some colored glass?..
Colored glass requires separate sorting and rendering. Not trivial. The old teleporters did it. The code was so messy and a performance problem so I ripped it out. It's possible to do a better job than I did with the old teleporters, but it's troublesome.

Jaz

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Re: 2.0 General Discussion
« Reply #473 on: December 30, 2013, 08:40:16 PM »
soooo no stained glass?

DiamondBack662

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Re: 2.0 General Discussion
« Reply #474 on: December 30, 2013, 08:57:40 PM »
Colored glass requires separate sorting and rendering. Not trivial. The old teleporters did it. The code was so messy and a performance problem so I ripped it out. It's possible to do a better job than I did with the old teleporters, but it's troublesome.

Took me a minute to find this.. but before PC MC added native stained glass where the whole pane was colored, someone created a mod where they made the border and the flecks in the regular glass various colors...It's not true stained glass.. but it works.
« Last Edit: December 30, 2013, 09:01:14 PM by DiamondBack662 »

Craig

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Re: 2.0 General Discussion
« Reply #475 on: December 30, 2013, 09:23:53 PM »
Took me a minute to find this.. but before PC MC added native stained glass where the whole pane was colored, someone created a mod where they made the border and the flecks in the regular glass various colors...It's not true stained glass.. but it works.

That type of stained glass is easy enough to add, although in TM it would require a separate block id for each color, because TM does not store RGB color in the mesh, only texture coordinates.

DiamondBack662

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Re: 2.0 General Discussion
« Reply #476 on: December 30, 2013, 09:31:49 PM »
That type of stained glass is easy enough to add, although in TM it would require a separate block id for each color, because TM does not store RGB color in the mesh, only texture coordinates.

Some of us would make it well worth the addition in our builds.. Besides... what's a medieval cathedral without stained glass?

Craig

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Re: 2.0 General Discussion
« Reply #477 on: December 30, 2013, 09:39:32 PM »
Took me a minute to find this.. but before PC MC added native stained glass where the whole pane was colored, someone created a mod where they made the border and the flecks in the regular glass various colors...It's not true stained glass.. but it works.

Hmm there are 16 colors there. It'd be possible to use the same mechanism as the alternative textures to select 1 of 16 different colors for the normal glass block id.

logan2000

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Re: 2.0 General Discussion
« Reply #478 on: December 30, 2013, 10:00:45 PM »
Hmm there are 16 colors there. It'd be possible to use the same mechanism as the alternative textures to select 1 of 16 different colors for the normal glass block id.
That would work great  :D

DiamondBack662

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Re: 2.0 General Discussion
« Reply #479 on: December 30, 2013, 10:08:38 PM »
Hmm there are 16 colors there. It'd be possible to use the same mechanism as the alternative textures to select 1 of 16 different colors for the normal glass block id.

Can you imagine the possibilites? There are things I'd build just to highlight colored glass...heck I've done some designs on graph paper in colored pencil just in case it ever occured.
« Last Edit: December 30, 2013, 10:14:15 PM by DiamondBack662 »