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Author Topic:  2.0 General Discussion  (Read 39492 times)

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Not Actually Atlas

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Re: 2.0 General Discussion
« Reply #380 on: November 13, 2013, 09:09:06 PM »


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Craig

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Re: 2.0 General Discussion
« Reply #381 on: November 13, 2013, 09:37:48 PM »
thank you. Looks awesome as usual
but will it make it easier?

Not Actually Atlas

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Re: 2.0 General Discussion
« Reply #382 on: November 13, 2013, 09:55:28 PM »
but will it make it easier?
seems like it. You can just hide the power block beside the ceiling light, and if you do that to all the rooms you won't have to redesign the house to fit in lights. Much better and easier


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Craig

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Re: 2.0 General Discussion
« Reply #383 on: November 13, 2013, 10:22:13 PM »
seems like it. You can just hide the power block beside the ceiling light, and if you do that to all the rooms you won't have to redesign the house to fit in lights. Much better and easier
good

stewydeadmike

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Re: 2.0 General Discussion
« Reply #384 on: November 13, 2013, 10:25:37 PM »
even better you can camo it like multi-texture  blocks

Craig

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Re: 2.0 General Discussion
« Reply #385 on: November 13, 2013, 10:36:13 PM »
even better you can camo it like multi-texture  blocks
and you can easily set it up so one switch will turn on all the lights you wish.

Not Actually Atlas

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Re: 2.0 General Discussion
« Reply #386 on: November 13, 2013, 10:38:38 PM »
good
it seems alot easier to hide circuitry than in mc. But will you be able to use the sundial to power depending on the time, or is it just there to tell the time? Because it would be great to have your lights turn themselves on and off depending on the time. Especially if you have a city like the tutorial one with too many lights to put on one switch.
« Last Edit: November 13, 2013, 10:42:08 PM by Atlas »


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TRex

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Re: 2.0 General Discussion
« Reply #387 on: November 13, 2013, 10:56:57 PM »
Craig just make sure when updating the help menu to in detail explain how each logic gate works.  A good idea is to give example of how to set one of each type up in the help menu that will help alot of people rather than trial and error method like it is in minecraft.

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Re: 2.0 General Discussion
« Reply #388 on: November 14, 2013, 02:33:21 AM »
Craig just make sure when updating the help menu to in detail explain how each logic gate works.  A good idea is to give example of how to set one of each type up in the help menu that will help alot of people rather than trial and error method like it is in minecraft.
also something that may help is video tutorials. Idk if its possible in an indie game, but newcomers to the game might be overwhelmed by all the text and it might be simpler to also have a video that shows what to do.


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Craig

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Re: 2.0 General Discussion
« Reply #389 on: November 14, 2013, 03:19:42 AM »
also something that may help is video tutorials. Idk if its possible in an indie game, but newcomers to the game might be overwhelmed by all the text and it might be simpler to also have a video that shows what to do.
Yes I'm adding some video tutorials, they should help.