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Author Topic:  2.0 General Discussion  (Read 43946 times)

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KUi Klutch

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Re: 2.0 General Discussion
« Reply #240 on: September 14, 2013, 10:40:12 AM »
it was kinda insensitive to me. In America we slaughtered entire cultures of them. I know in California the government used to actually pay for Indian heads and scalps back in the early 1900's. Its much better now that its dryads in my opinion.
Isn't this about 2.0? Not Indians...
« Last Edit: September 14, 2013, 10:42:12 AM by KUi Klutch »

Iceninja

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Re: 2.0 General Discussion
« Reply #241 on: September 14, 2013, 12:31:30 PM »
« Last Edit: September 14, 2013, 12:34:34 PM by Iceninja »

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Not Actually Atlas

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Re: 2.0 General Discussion
« Reply #242 on: September 14, 2013, 12:54:28 PM »

do you read the conversation before posting?


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Not Actually Atlas

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Re: 2.0 General Discussion
« Reply #243 on: September 14, 2013, 01:05:01 PM »
A script block could move itself, but that wouldn't achieve anything, because it still runs the same script regardless of where it is.

In fact, if a script block moved itself to another position, and was executed again, it would delete itself because it's move block command would replace itself with whatever block is at the script blocks original position.

I could add a script command that would allow you to assign a different script to the same script block, but I suspect that would cause players a lot of frustration, when they can't work out why they're not getting the result they want (from a mistake they've made in their logic). Then again, a player could create a 'reset' script which would set everything back to an original state, allowing them to test their system step by step, so maybe it might be useful.
is it possible to add a command that moves the block (x,y,z) from its current location?


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amos

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Re: 2.0 General Discussion
« Reply #244 on: September 14, 2013, 02:00:23 PM »
New videos are fantastic!

Scripts and Circuitry are exceeding expectations!

The bridge cut/paste is lightning fast!

Amazing! 

Not Actually Atlas

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Re: 2.0 General Discussion
« Reply #245 on: September 14, 2013, 02:16:47 PM »
New videos are fantastic!

Scripts and Circuitry are exceeding expectations!

The bridge cut/paste is lightning fast!

Amazing!
yeah, and it'll be great to see what the community could do with these powers


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KUi Klutch

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Re: 2.0 General Discussion
« Reply #246 on: September 14, 2013, 03:50:27 PM »
do you read the conversation before posting?
Yes, I did. Not about 2.0.

Not Actually Atlas

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Re: 2.0 General Discussion
« Reply #247 on: September 14, 2013, 03:55:34 PM »
Yes, I did. Not about 2.0.
if you did read the comments, you would have seen where that comment came from, and that it was relevant to what we were discussing. Also, quoting something that was said 2 pages back and saying it had nothing to do with 2.0 isn't talking about 2.0 either, so I suggest you get back on topic


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Iceninja

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Re: 2.0 General Discussion
« Reply #248 on: September 14, 2013, 04:15:27 PM »
its awesome to know all the mobs plus the 2.0 mobs ^-^

-Dryad
-Djinn
-Prisoner
-Cowboy
-Ducks
-Troll Chief
-Cows ( 2 types)
-sheeps(2 types)

       RHYMES! :D
Ice i will say, freeze i shall obey.

Not Actually Atlas

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Re: 2.0 General Discussion
« Reply #249 on: September 14, 2013, 04:23:07 PM »
its awesome to know all the mobs plus the 2.0 mobs ^-^

-Dryad
-Djinn
-Prisoner
-Cowboy
-Ducks
-Troll Chief
-Cows ( 2 types)
-sheeps(2 types)
cowboys and prisoners aren't going to be in 2.0....


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