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Author Topic:  2.0 General Discussion  (Read 39678 times)

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Craig

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Re: 2.0 General Discussion
« Reply #140 on: July 30, 2013, 07:39:00 PM »
^This. I could see this system causing so many glitches.
How so?

Not Actually Atlas

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Re: 2.0 General Discussion
« Reply #141 on: July 30, 2013, 07:57:00 PM »
how does the ring and necklace moulds work? do they involve the obsidian gem stone?
im sorry for posting again craig but im really curious on how it will work


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s0m3b0de

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Re: 2.0 General Discussion
« Reply #142 on: July 31, 2013, 01:39:49 AM »
Well i wouldnt mind giving this new combat system a try really, i was just wondering how it worked exactly. Like they say dont knock it till you try it

GrimTimes

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Re: 2.0 General Discussion
« Reply #143 on: July 31, 2013, 02:57:37 AM »
Quote from: Craig
For ranged fights, I'm considering locking the players position while they shoot an arrow.
I think it would be better if you decrease the accuracy of the projectile if the player is moving. Also making an aim function to slow down the player and zoom in a little. Just a thought.
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K1ngpwn02

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Re: 2.0 General Discussion
« Reply #144 on: July 31, 2013, 11:43:45 AM »
How so?

Nevermind, got confused on what you meant by "locking." My bad haha.

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Pride

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Re: 2.0 General Discussion
« Reply #145 on: July 31, 2013, 10:18:12 PM »
I feel like the new combat system will be a great addition to the game but...
I feel that the new "locking in to combat" will be the only downside.
You should still have free movement and not be locked into combat.

Not Actually Atlas

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Re: 2.0 General Discussion
« Reply #146 on: August 01, 2013, 03:25:18 AM »
Maybe there could be two stances you have, aggressive and passive. You can switch between them using up on the D pad. When your aggressive, you scare off passive mobs and mobs of significantly lower levels, mine and break items more slowly, do a bit more damage, and can get locked into combat. When your passive, you break and mine at normal speed, do less than normal damage, and can run away if someone attacks you. To tell the difference you can hold and swing tools differently. That way people won't get locked into unwanted combat, but two warriors can fight fairly without dancing around as much.


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Pringle

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Re: 2.0 General Discussion
« Reply #147 on: August 01, 2013, 03:28:11 AM »
My guess is that locking turns off and on with pvp option on the menu. You can still fight with gam difficulty on normal though but without locking on other players
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s0m3b0de

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Re: 2.0 General Discussion
« Reply #148 on: August 01, 2013, 08:36:49 PM »
For melee, I wasn't thinking of freezing, just locking the combatants into combat so they cannot dance away so easily. You'd still be able to move and look around (for aiming purposes), just not go out of range.
Ohh now i understand i must have read this wrong yeah this sounds great,so itll be like a mini arena for a couple of seconds then after the time is done then we can move anywhere as long as we havent died. But how will it be triggered, i think it should trigger if the player attacks another player and if it hits then the "mini arena" activates, unless thats how it is already.but yeah this sounds fine

s0m3b0de

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Re: 2.0 General Discussion
« Reply #149 on: August 25, 2013, 03:56:17 PM »
Ok from seeing that beautiful screenshot of the new update i am wondering if those slots for armor and stuff will stay on the screen forever or will it have a button to bring it up like our inventory?

Edit:nevermind aha i just saw that it was connected with the inventory which is great cant wait for this update!
 
« Last Edit: August 25, 2013, 03:57:53 PM by s0m3b0de »