Create a free account to remove all ad content.

Author Topic:  2.0 General Discussion  (Read 43877 times)

0 Members and 1 Guest are viewing this topic.

Craig

  • Developer
  • Extreme Member
  • *
  • Posts: 6655
  • Dig Deep
    • View Profile
    • Twitter
  • Steam: tota1miner
Re: 2.0 General Discussion
« Reply #100 on: July 23, 2013, 02:19:24 AM »
How will that work? Will a list appear down the screen or will it be a pop up like an avatar unlock but you scroll through pages of what items are now available.
Currently it's not a pop up. It's just a text message that starts from the center of the screen and rises and slowly fades out. I didn't want a pop up so that players are not interrupted, particularly in combat or life threatening situations.

Steve

  • Elite Member
  • *
  • Posts: 947
    • View Profile
    • Total Miner Forums
  • Xbox: Derfen Steve
  • Steam: Derfen Steve
Re: 2.0 General Discussion
« Reply #101 on: July 23, 2013, 01:49:32 PM »
So the skills/level will be global? And Carry over from one map to another? Or do they stay with the map you're playing on?

Is this undecided?

RPG will most defiantly need to start from basic. Maybe if you change attribute to RPG it takes out the global skill or at least gives you the option to? Defiantly we don't want any reset permission given to admin as we feel as if we are working towards nothing with security.

I do like the global skill for *digdeep only* as it would give me something other than building component after component to invest my time in. And would be rewarding when others see all the hard work I've put into dig deep maps.

Hopefully you can see others skills or look at a "stat profile" which shows skill levels other info ect, that would be awesome.

And it would be cool if each avatar had different attributes/skills. Ingame as an added bonus. It would be fun to personalize them as I would feel the need to swap to lumberjack when chopping trees, or handyman for crafting, or better prices when entrepreneur. Just a thought.


VampQueenKaren

  • Elite Member
  • *
  • Posts: 591
  • Head of Liam's mining Inc. Best Buddy Scuppy 11.
    • View Profile
    • Twitter
  • Xbox: VampQueenKaren
  • PSN: VampQueenKaren
  • Steam: VampQueenKaren
Re: 2.0 General Discussion
« Reply #102 on: July 23, 2013, 05:48:11 PM »
Three questions
Is there a max level or are there infinite?
Do some mobs give more "xp" then others?
Armour and weapons or levels which would win?

Pride

  • Legendary Member
  • *
  • Posts: 1106
  • A new begining
    • View Profile
  • Xbox: Denied Pride
Re: 2.0 General Discussion
« Reply #103 on: July 23, 2013, 07:13:45 PM »
Question:
When/will you release a list of skills...
Would like to know so I could start on a dig deep map 8)

Craig

  • Developer
  • Extreme Member
  • *
  • Posts: 6655
  • Dig Deep
    • View Profile
    • Twitter
  • Steam: tota1miner
Re: 2.0 General Discussion
« Reply #104 on: July 23, 2013, 08:34:41 PM »
Question:
When/will you release a list of skills...
Would like to know so I could start on a dig deep map 8)
Once I have their names finalized. There are 14 individual skills.

Pride

  • Legendary Member
  • *
  • Posts: 1106
  • A new begining
    • View Profile
  • Xbox: Denied Pride
Re: 2.0 General Discussion
« Reply #105 on: July 23, 2013, 08:36:59 PM »
Ok, thanks ^-^

Craig

  • Developer
  • Extreme Member
  • *
  • Posts: 6655
  • Dig Deep
    • View Profile
    • Twitter
  • Steam: tota1miner
Re: 2.0 General Discussion
« Reply #106 on: July 23, 2013, 08:38:13 PM »
Is there a max level or are there infinite?
Every skill is capped but they are programmed so that they could continue indefinately. The reason they are capped is so that players can see a final goal.

Do some mobs give more "xp" then others?
Not directly, but indirectly by the virtue that some take more hit points to kill.

Armour and weapons or levels which would win?
Already explained above.

Craig

  • Developer
  • Extreme Member
  • *
  • Posts: 6655
  • Dig Deep
    • View Profile
    • Twitter
  • Steam: tota1miner
Re: 2.0 General Discussion
« Reply #107 on: July 23, 2013, 08:42:24 PM »
So the skills/level will be global? And Carry over from one map to another?
Yes

RPG will most defiantly need to start from basic. Maybe if you change attribute to RPG it takes out the global skill or at least gives you the option to?
I touched on this above.

Defiantly we don't want any reset permission given to admin as we feel as if we are working towards nothing with security.
?

Hopefully you can see others skills or look at a "stat profile" which shows skill levels other info ect, that would be awesome.
Yes you can see others players skills, just like their statistics. I'm considering adding a Highscores component but that would be the following update.

And it would be cool if each avatar had different attributes/skills.
I wrote about this idea on a topic recently, can't remember which.

Tom

  • Legendary Member
  • *
  • Posts: 1373
  • "Witness me! I live, I die, I live again."
    • View Profile
Re: 2.0 General Discussion
« Reply #108 on: July 25, 2013, 09:33:16 AM »
On the lastest post there was something called coif in the list,could some one explain what that is please.


(smacks you)

being stupid is gona start to hurt around here.

Geneo

  • Elite Member
  • *
  • Posts: 595
  • The Stig knows………... but he ain't telling.
    • View Profile
Re: 2.0 General Discussion
« Reply #109 on: July 25, 2013, 09:41:28 AM »
And "RingOfBob"?