Someone asked me a good question so I thought I'd post it here
How much weight under your new combat system is on the stats of the player VS his/her weaponry?
Lets say a zombie can wipe the floor with a newb with a wooden sword, but a late-game character can wipe the floor with the zombie.
If they switched weapons and the newb had the Sword O Hurting could he win?
If the tougher stronger player got the wooden sword could he still crush the zombie?
Mobs don't use weapons, armor or food, so if you were to fight a mob in a fist fight without armor and no food.
1. If you were of similar combat level, you could win or lose. If you were a few levels higher, you could lose but would more often win and vice versa.
2. If you were a significantly higher level, you'd almost always win, but if you suffered many bad dice rolls you could lose.
Add items to the equation. A player with a similar combat level to a mob, but with a good sword, would almost always win.
A player could take on a mob with a significantly higher combat level, and if they have good armor and a good weapon, they could kill the mob, with the player hoping they don't receive to many frequent max hits from the mob (if the mob has a high strength level like the Troll).
Lets say a zombie can wipe the floor with a newb with a wooden sword, but a late-game character can wipe the floor with the zombie.
If they switched weapons and the newb had the Sword O Hurting could he win?
If the tougher stronger player got the wooden sword could he still crush the zombie?
If they switched, firstly the newb wouldn't be able to use the Sword O Hurting because all weapons have a minimum skill(s) level to use and a newb won't be able to use the stronger weapons.
The tougher player could still beat the zombie with the wooden sword, if it's combat level is slightly lower than the zombies (or greater), but it'll be a closer match.
If the players combat level is quite a bit higher than the zombie, then beating it with a wooden sword shouldn't be a problem.